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Oh I didn't know the clock used Crystal timers. I was sure it was an extra thing added to the calc.
That is sad IMHO if the images can't be more than 133x83, yet are this large. On the PRIZM you had 56-60 KB large images that were 384x216 and 16 bits colors.If this is the case, then this pretty much end all BASIC coders hopes to use images for game graphics.
Well I was more refering to how high res images might not be possible, and that we might have to forget title screens like I posted above.On the other hand, if we can still StorePic what we're drawing on the graph screen using the 16 colors, then that might possibly be a good alternative. On the PRIZM we can make 8-color images that way (although it's hard to draw anything compared to a 83+) and those images are much smaller in size.