Author Topic: The REAL contest results are in!  (Read 30336 times)

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Offline guy6020665

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Re: The REAL contest results are in!
« Reply #75 on: October 13, 2010, 11:02:58 pm »
Out of curiosity shouldn't Snake_X get one for WFRNG?

Offline Deep Toaster

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Re: The REAL contest results are in!
« Reply #76 on: October 13, 2010, 11:05:22 pm »
Hmm, no one's made a WFRNG bag yet! D:




Offline Quigibo

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Re: The REAL contest results are in!
« Reply #77 on: October 13, 2010, 11:48:35 pm »
Okay, some reviews:

THEaxeGamePack
This was one of my favorites.  I liked how most of the games were completely original and others took otherwise simple games and added some twists to them.  Especially the pseudo-3D paddle game was pretty impressive with the scaling sprite sizes.  The main downside though is that the games tend to get repetitive after a while with no change in difficulty as you progress (as far as I could tell).  But overall this was a very enjoyable pack of games with simple but effective graphics.

Jump!
For a last minute entry this felt surprisingly playable, I couldn't believe it that it was completed in such a short amount of time!  I did feel that it borrowed a lot from the impossible game though (including nearly identical sprites) except that it runs on randomly generated levels and lacks the obstacles.  It was fun to play but after a while but also gets repetitive.  Sometimes it seemed like I had a was supposed to land a jump but still fell through the cracks somehow.  Overall, it was a very simple game (maybe a little too simple) but still manages to provide some entertainment.

Blur
Blur is essentially another tunnel game, but it goes a little further with changeable ships, some animations, and multiple highscores.  The game was surprisingly polished meaning that there were very few bugs or things that distracted gameplay.  Of problems I did see though was that the run indicator was flashing in the menus and some of the controls felt a little inconvenient like pressing clear doesn't actually end the game, you have to navigate to the quit button.  For what it was though, I'd say it was done pretty well.

Minesweeper
Honestly probably the best minesweeper game for the 83/84 series calculators.  Although not much was added from the windows version other than the undo (although the mine field wrapping would have been really cool had that option been implemented).  The graphics were great in grayscale too and felt very natural with the controls when playing.  One thing I noticed though was that when you lose and want to retry, all the mines are shown at once and can spoil the fun of undoing and trying again since you know where they all are now.  This was another game I felt was very very polished and actually felt like a complete game.

By the way, my personal vote in the poll was for Simul because I had the most fun playing it (even if it wasn't the most elaborate entry) :)
« Last Edit: October 13, 2010, 11:49:25 pm by Quigibo »
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Offline DJ Omnimaga

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Re: The REAL contest results are in!
« Reply #78 on: October 13, 2010, 11:52:44 pm »
In the game pack you could switch to turbo mode which ran much faster but it was super hard ;D

I hope all of the entries that were not finished will get finished soon :)

Now to setup the new forum group for winners (pink nickname)... (jk)
« Last Edit: October 14, 2010, 12:07:45 am by DJ Omnimaga »

Offline ztrumpet

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Re: The REAL contest results are in!
« Reply #79 on: October 14, 2010, 06:53:46 am »
Thanks Quigibo. :)
I think I had the most fun playing Simul, AxePax, and the now completed version of Splut, even if they didn't win. ;D

Offline DJ Omnimaga

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Re: The REAL contest results are in!
« Reply #80 on: October 14, 2010, 09:38:13 am »
I think in my case it was Space Dash, Splut, Axe Game pack as my 3 favorite, then came yours and the others, which I enjoyed quite a lot too, although I did not play updates a lot yet. I need to retry Minesweeper as the version I tried was 0.92. I was surprised at the awesomeness of many entries when they started arriving like crazy near the contest deadline.

Offline Ikkerens

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Re: The REAL contest results are in!
« Reply #81 on: October 14, 2010, 12:20:58 pm »
@Quigibo,
Can I have your review on Splut too? Any constructive comments would be nice in improving the game and future games made by me.

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline DJ Omnimaga

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Re: The REAL contest results are in!
« Reply #82 on: October 14, 2010, 04:45:47 pm »
In my case, the suggestions I gave for Splut in the judging review posted in another topic were applied/fixed in the ticalc release. The only thing I can find as suggestion right now is maybe add some new levels and maybe some enemies/spikes to kill you when moving on them :D

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Re: The REAL contest results are in!
« Reply #83 on: October 14, 2010, 04:49:09 pm »
I would appreciate something more in-depth about AWTI, if the judges don't mind.

Offline squidgetx

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Re: The REAL contest results are in!
« Reply #84 on: October 14, 2010, 06:01:19 pm »
Another one asking for a more detailed review :) Thanks

Offline yunhua98

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Re: The REAL contest results are in!
« Reply #85 on: October 14, 2010, 06:36:17 pm »
you asked for it  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
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Offline shmibs

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Re: The REAL contest results are in!
« Reply #86 on: October 14, 2010, 06:50:12 pm »
THEaxeGamePack
This was one of my favorites.  I liked how most of the games were completely original and others took otherwise simple games and added some twists to them.  Especially the pseudo-3D paddle game was pretty impressive with the scaling sprite sizes.  The main downside though is that the games tend to get repetitive after a while with no change in difficulty as you progress (as far as I could tell).
hey, thanks, quigibo!
yeah, the difficulty curves were either very slow or non-existent. i made the speed/cloudiness increase faster in the later release for M.D.T, but should probably fix it on the others as well.

Offline DJ Omnimaga

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Re: The REAL contest results are in!
« Reply #87 on: October 14, 2010, 11:33:32 pm »
Yunhua98 it would be even cooler if you actually used the ASCII art from the WFRNG readme :P

Offline yunhua98

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Re: The REAL contest results are in!
« Reply #88 on: October 14, 2010, 11:40:55 pm »
yeah, but I couldn't really fit  :P

I thought about blowing the bag up like >9000% but then decided against it.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

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Re: The REAL contest results are in!
« Reply #89 on: October 14, 2010, 11:41:43 pm »
You can maybe resize the ASCII art :P
* DJ Omnimaga remembers back in the day he made a fake Nintendo DS game boxset for WFRNG