Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
The Sword of Darkness project page added
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
7
Go Down
Author
Topic: The Sword of Darkness project page added (Read 34569 times)
0 Members and 2 Guests are viewing this topic.
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #15 on:
May 31, 2005, 11:21:00 am »
QuoteBegin-tifreak8x+May 31, 2005, 17:12-->
QUOTE
(tifreak8x @ May 31, 2005, 17:12)
If you take a look at either TI-City or Age of Darkness Revenge (both 83+), they use only stuff that I built, with the exception of Codex, since I have yet to master asm...
But I try to do the best with what limitations I have.
Yes! thats it. I took a look at Age of Darkness and yes I see what you mean. And I must say that is pretty damn impressive for a basic 83+ progam. You should try 89 Basic. You obviously have skill.
And Kevin, you could be an even bigger legend on the 89.
Logged
CDI
Guest
The Sword of Darkness project page added
«
Reply #16 on:
May 31, 2005, 11:23:00 am »
I agree... imagene a new BASIC RPG on the 89 for ALL!!!!!!!!! mwa-ha-ha-ha!!! :laugh:
:laugh:
:laugh:
Logged
arti
Guest
The Sword of Darkness project page added
«
Reply #17 on:
May 31, 2005, 11:36:00 am »
The game is looking very good. There aren't many RPG's for the 68k these days, and I'm eager for more!
Do you think you'll release a demo soon?
All the best,
Alex
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #18 on:
May 31, 2005, 11:41:00 am »
I will do the best I can...but I still need to make a battle system...however, the rest of the app is pretty much intact. Minor issues like orginzation.
By the way, at its worst this app contains over 530 vars! Don't worry, I will fight like hell to shrink that down to about five vars.
Logged
CDI
Guest
The Sword of Darkness project page added
«
Reply #19 on:
May 31, 2005, 11:43:00 am »
woah...
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
The Sword of Darkness project page added
«
Reply #20 on:
May 31, 2005, 11:48:00 am »
QuoteBegin-mdjenkins86+May 31, 2005, 17:21-->
QUOTE
(mdjenkins86 @ May 31, 2005, 17:21)
QuoteBegin-tifreak8x+May 31, 2005, 17:12-->
QUOTE
(tifreak8x @ May 31, 2005, 17:12)
If you take a look at either TI-City or Age of Darkness Revenge (both 83+), they use only stuff that I built, with the exception of Codex, since I have yet to master asm...
But I try to do the best with what limitations I have.
Yes! thats it. I took a look at Age of Darkness and yes I see what you mean. And I must say that is pretty damn impressive for a basic 83+ progam. You should try 89 Basic. You obviously have skill.
And Kevin, you could be an even bigger legend on the 89.
lol, thanks. I am going to port TI-City to the 89 once I get caught up with my other projects (Website included).
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #21 on:
May 31, 2005, 11:54:00 am »
Yeah its because of the sprites. There are hundreds of them. You might not notice by some of the structures are composed out of many sprites. Not to mention there 32 sprites just for the character animations (as unoticible as they are.) Over 75 programs and I haven't even written the battle system. Most of those programs will be eraticated as they are just useless or will become useless. Expect about 50 programs tops when all is said and done.
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #22 on:
May 31, 2005, 12:02:00 pm »
QuoteBegin-tifreak8x+May 31, 2005, 17:48-->
QUOTE
(tifreak8x @ May 31, 2005, 17:48)
QuoteBegin-mdjenkins86+May 31, 2005, 17:21-->
QUOTE
(mdjenkins86 @ May 31, 2005, 17:21)
QuoteBegin-tifreak8x+May 31, 2005, 17:12-->
QUOTE
(tifreak8x @ May 31, 2005, 17:12)
If you take a look at either TI-City or Age of Darkness Revenge (both 83+), they use only stuff that I built, with the exception of Codex, since I have yet to master asm...
But I try to do the best with what limitations I have.
Yes! thats it. I took a look at Age of Darkness and yes I see what you mean. And I must say that is pretty damn impressive for a basic 83+ progam. You should try 89 Basic. You obviously have skill.
And Kevin, you could be an even bigger legend on the 89.
lol, thanks. I am going to port TI-City to the 89 once I get caught up with my other projects (Website included).
yeah I really admire what you guys have done with Basic. A true programmer taps the full potential of their syntax and you guys have clearly done that. Now please allow me to take this a step further and, with your input make the best BASIC game ever.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #23 on:
May 31, 2005, 12:03:00 pm »
WOW holy F* I cant believe it I go away for 1 hour then I come back ther eis a 20 comment pages O_O
:wacko:
wow I neve rthough this would happen on Omnimaga
thanks for the compliments mjenkins86, I wish I had a 89 I could make cool games, no memory restrictions, and when MLC 68k developpement will start I could make very nice stuff, I think there was also ETP BASIC studio and GFA basic which loked nice, I speak french so I can understand the tutorial very well.
Logged
arti
Guest
The Sword of Darkness project page added
«
Reply #24 on:
May 31, 2005, 02:19:00 pm »
QuoteBegin-Kevin+May 31, 2005, 19:03-->
QUOTE
(Kevin @ May 31, 2005, 19:03)
WOW holy F* I cant believe it I go away for 1 hour then I come back ther eis a 20 comment pages O_O
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #25 on:
May 31, 2005, 02:44:00 pm »
cool, btw mdjenkins86 you can continue posting your progress (once there is ne wprogress) in the thread in the project section
because with 3 news articles per day this thread might be missed very fast
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #26 on:
June 01, 2005, 01:11:00 am »
Sure no problem I actually worked on it some more yesterday and will post something after class. Expect something around noon...I will also try to explain my event logger program, which is the heart and soul of TSOD
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
The Sword of Darkness project page added
«
Reply #27 on:
June 02, 2005, 04:43:00 am »
And it would be really cool. lol.
So, any updates on it?
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #28 on:
June 02, 2005, 05:04:00 am »
Well the story line is absolutely 100% with 50% of it posted in project section. School has been a killer (5 and 6 hour long classes is like taking pure poison) but progress is occuring. Because I already have a system for enimies, I will begin work on my battle engine over the weekend.
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
The Sword of Darkness project page added
«
Reply #29 on:
June 02, 2005, 05:59:00 am »
It is really nice to have so many good RPG to look up to. These great games set the standard that I looking to top. These earlier RPGs make my project more relevent. I am just greatful to have the support of top developers like the ones on this site.
Logged
Print
Pages:
1
[
2
]
3
4
...
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
The Sword of Darkness project page added