WOW holy F* I cant believe it I go away for 1 hour then I come back ther eis a 20 comment pages O_O
cool, btw mdjenkins86 you can continue posting your progress (once there is ne wprogress) in the thread in the project section :) because with 3 news articles per day this thread might be missed very fast :crazy:
Sure no problem I actually worked on it some more yesterday and will post something after class. Expect something around noon...I will also try to explain my event logger program, which is the heart and soul of TSOD
And it would be really cool. lol.
So, any updates on it?
Well the story line is absolutely 100% with 50% of it posted in project section. School has been a killer (5 and 6 hour long classes is like taking pure poison) but progress is occuring. Because I already have a system for enimies, I will begin work on my battle engine over the weekend. :)
It is really nice to have so many good RPG to look up to. These great games set the standard that I looking to top. These earlier RPGs make my project more relevent. I am just greatful to have the support of top developers like the ones on this site.
I deleted my last post...I felt it was a flame. This game looks nice. Dare I ask for a release date?
Well actually to be truthful, I cant even hope to make a battle system that looks as good as Chrono Fantasy, but I hope to win with sheer content. As for release date...Sometime in Aug.
Please check this topic out on the project page as that is where my subsequent posts will be.
How true! That game is so...so... :chokes drooling: lol :laugh:
OK. Sorry for the flame earlier. I wasn't even thinking about what I said.
How was the programmer able to have so much going on in realtime on the 83. :bow: That battle system is just pure genius. Does the real chrono cross share a similar battle system?
uhh... crono fantasy is a 68k game... not a 83 one...
yeah indeed, a real time battle system is a bit hard to make in BASIC, but its doable I think (dysfunction want to make it in Aura)
Oh that was 68k...okay that does make sense. for a moment there I thought...well you know what I thought.
have u seen the april fools joke on the old omnimaga website?
http://omnimaga.earthforge.com/news_v3.html
scroll down until you see the Zelda Minish Cap fake news :D
if only....I have to say zelda is one of my all time favs. BTW I am shocked that this news item got so many views, does this always happen when you post new games?
His site has quite a large following. I wish my site did...:dang:
Yeah I never though this would ever happen, usually there is between 5 and 8 comments for new games articles, but now there is like 40+ comments :woot: and sometimes there is like 8 ppl online (usually 5 members and 3 guests), I gues sthis is also because your game rocks :love:
The most active news article after this one was that one (with 10 comments): http://s7.invisionfree.com/Omnimaga/index.php?showtopic=256
I prefer to keep the site active as much as I can to keep visotors coming (unlike my old website) :)
So then it works for both of us. I get plublicity, and you, already being famous deliver to top notch content. B) Cool
lol, I hope that by next year I will have some frequent visitors to my site, especially after I get my archives online. :)
You and Kevin can post TSOD in your archives when it is complete. When I release a demo, I will post it on my web and here instead of TICalc so you can be the first to evaluate it.
yeah and I'll post a news article too, then release it at ticalc.org (I think I'll try to bug them so they feature it :laugh: it really deserve it)
I would love to post it in my archives!! :D
Then we have a deal B) Actually I visited tifreak8x's site and was rather impressed.
Thanks. It is kinda hard to work on it as much as I would like, because of work, and I am slowly adding games into the archives, but before I place them in, they have to have a certain quality to them, not something like a nibbles game... lol, there is so many of those... O_O
(Yes, if you are wondering, I am playing each game before I post them on the site, to make sure they are decent. This is going to take forever...) <_<
As soon as I get a chance, i will put your project in my community projects section. :)
:)
QuoteBegin-tifreak8x+June 4, 2005, 22:01-->QUOTE (tifreak8x @ June 4, 2005, 22:01) | (Yes, if you are wondering, I am playing each game before I post them on the site, to make sure they are decent. This is going to take forever...) <_< |
thats what I actually do with Omnimaga, I trash 70% of the games I test
! Wow Now there a guy with high standards B) And it really shows in his work
Yeah, but you only do RPGs. I am screening games, starting from the top of each list on ticalc.org... I feel :wacko: for makin this my summer goal... :ph43r:
QuoteBegin-tifreak8x+June 4, 2005, 21:18-->QUOTE (tifreak8x @ June 4, 2005, 21:18) | Yeah, but you only do RPGs. I am screening games, starting from the top of each list on ticalc.org... I feel
wow that might be long O_O , I should try to visit your site more because I havent seen the projects page yet (at least not the new ones). Actually I havent checked the TI-83 Plus BASIC Games directory at ticalc.org ever since november because it almost make my computer explode :crazy: and its too long to browse, but if I have a whole afternoon soon I might look at it once again
Well, it is under the archives section. I am thinking about redoing my navigation a lil bit...
Oh yes, I now have 27 MB of games downloaded to put on disc so I can check them out... :)
This is also a project that includes anyone who has time to help. I have placed info under my forum, in the Projects section. :)
the Omnimaga archives are like 25 MB, the ticalc.org ones must be freaking huge, at least 20 GB I think
Well, I am doing games, for now, so I don't need that kind of space. :)
will you add programming tools as well later?
Oh and another note about my link section: you probably noticed that lot of your links are missing, well actually its because I only put the onew with games on them , not just math programs. however recently I stumbled across a massive amount of french links and some other english sites (including dragon-fire which should be back up in a few weeks) so I have lot of work ahead :P
I am also thinking about adding new smilies :)
lol, I haven't finished with what you have in the links section right now... :(
If you add more, that means a lot more work for me... <_<
>D Have you seen my links page lately??
:evil:
yeah I saw it, I go here often because it has all the sites I visit frequently
I need to change the link that I have for OLS, since it went to the old one...
Anyways, I want the sword of darkness game!!! Hurry and finish it!! No sleep for you until done!! Finish Now!! :laugh:
hmm, you know you can put your website in your singature here at Omnimaga %)
EDIT: wait I think I'll do the same, I'll put EPS and z80 revealtion in mine
QuoteBegin-Kevin+June 4, 2005, 22:29-->QUOTE (Kevin @ June 4, 2005, 22:29) | the Omnimaga archives are like 25 MB, the ticalc.org ones must be freaking huge, at least 20 GB I think |
I got one of the Ticalc CD's that Ti was going to include with their calculators before they found the Porn. basicially If you contributed files they would give out the disks and as soon as they gave them out, someone found porn on them and they were pulled. Basicially there a collector's item now.
Anyway it roughly had 6000+ files on it. and it took about 327mb on the disk. you really can't get a true count since they unzipped all the zipped files and put them in folders, so bascially thats the folder count in the archives.
By now, their database has to be something around 2-5GB of data. Although it might hit 20GB for their site overall, I doubt that the files themselves take over 10GB at absolute maximum. They might have posted the size somewhere in one of their news items however.
QuoteBegin-Fryedsoft+June 5, 2005, 20:46-->QUOTE (Fryedsoft @ June 5, 2005, 20:46) | porn |
wow, thats what happen when file archivers wont test or look at files before approving them (thats why ticalc.org contain so many non-working programs). They have a report innapropriate file form in the archives but then they make us do the work for them EDIT: hmm I just noticed the screenshot in your sig is it a project under developpement? %)  as soon as I saw it it reminded me my video in Zelda: Dark Link Quest, except that it was of course related to Zelda, not DBZ :) 
yeah, That DBZ gif looks pretty awesome :) . I once knew of a program that would turn gifs into calc animations,,,I can't find it anymore.
P.S. what program do you guys use to make gifs of your programs running on the calc.
P.S. If I have the time today I will update my project page.
This is really off topic but (and yes possibily even more off topic than DBZ and porn lol)...
Kevin is 18 years old and will be 19 next month on the eighth which makes him one month and six days older than me. Yes its good to be young...
what the legal age for smoking in CA here its 18...not that I smoke...just wondering.
The reason they have the innapropriate form is because of the disk. It wasn't there at the time they made the disk.
The way it worked is they sent you an E-mail asking you to approve which files you wanted on the disk. It had specifics on what programs were allowed on it, such as nothing that violated any copyright, (IE no FFVII, Zelda, Mario, ETC) or anything deemed innapropriate (porn, exxcess violence, ETC). most programmers just got the form and submitted everything they ever submitted, and on top of that, ticalc.org didn't screen all the programs on the disk for QA or innapropriate material.
For some reason, I want to say that they actually had this disk in calculator boxes for a short time but they recalled it when a parent found the porn. What I do know is that the CD never resurfaced again and Ti dropped the Idea of having a compilaion CD with ticalc.org.
The DBZ gif was made with a program called TiShot. I believe it's in the ticalc.org archives. It really doesn't handle the animation well at all, but the other program I tried from their archives doesn't like my virtual ti at all. As for how it's done, it was done entirely in basic with no ASM Exec call, shell or library, and it takes about 90K on the calc, with the possibility of dropping that to around 7-80K since the files translated a little bigger than I expected.
QuoteBegin-mdjenkins86+June 6, 2005, 05:17-->QUOTE (mdjenkins86 @ June 6, 2005, 05:17) | This is really off topic but (and yes possibily even more off topic than DBZ and porn lol)...
Kevin is 18 years old and will be 19 next month on the eighth which makes him one month and six days older than me. Yes its good to be young...
what the legal age for smoking in CA here its 18...not that I smoke...just wondering. |
well in Canada it depends of the province you live in. I live in Qu
Wow, in BASIC? I know you can do all kinds of cool things with 89 BASIC... Man I need to get better at programming that calc...
I heard that the 89 could do animations using pictures
QUOTE | wow the way it sound half of the games at ticalc.org are innapropriate (including some of mine, some of yours and other ppl)
I made some GS experimentations with TI-83 BASIC using asm libs (since animations are impossible on non 68k calcs in pure-basic and it looked really cool, I assume that the one on the 89 must be really cool too. To create grayscale pictures/sprites do you use the same technique than the one in the BASIC GS programming package for the SE on this site (checkered patterns inverted rapidly to create blended grayscale) or do you just switch two pic back and forth rapidly? :)
although the 89 supports xorpic which can do the same type of garyscale you use, it's not fast enough do do any kind of grayscale work outside of a smiley sized picture. at least in basic that is.
Everything grayscale that you see is similar to how Final Fantasy VII does it for it's title screen. The animation uses two images per frame, the first one with the darkest parts, and the second with the gray parts. Then you would use cyclepic at 0 wait speed to gray the image.
In the Gif, it's using a program to basicially pick which set of grayscale images to make grayscale. Although I tried doing a single 44 frame animation using cyclepic and got similar results with absoletly no flicker, it's really too fast to see and there is no way to reuse frames without burning up a ton of code.
The animation used in the gif is an adaptation of task9 (on my Projects site task9 is the Slayers engine task that did the Image and sarah animation) and is basicially known to the engine as task17
You are still working on Slayers??
uh I though Slayers was alerady finished (its in the archives on this site and reviewed) O_O , is it another slayers game?
QuoteBegin-Kevin+June 6, 2005, 21:13-->QUOTE (Kevin @ June 6, 2005, 21:13) | uh I though Slayers was alerady finished (its in the archives on this site and reviewed) O_O , is it another slayers game? |
Slayers (the Game) was made By Hiryu. In fact both games were. If I remember correctly, the one you currently have is the second one. I don't know if he ever released the first one.
Slayers (The Engine) is Pretty much my next RPG platform. What and when it will be released seems to be an enigma. It was originally designed from the ground up to be the Directors Edition of FFVII until copyright scares changed it's focus to Punisher X-Treme. When Punisher X-Tream Failed the Mike Wallace Test, I shifted it's dev towards Legend of Landel, which is Basically Mystic Legend 2.
The reason it's called the Slayers Engine is because the Proposed Fighting Engine was designed to mimic the fighting style of the Slayers Anime. Ironically it's never been used for a Slayers Game. I should rename it one of these days but since I've been calling it that for almost 6 years now...
The engine Itself is designed with two things in mind: Speed and Scalability. In theory, it should be possible to make a completely different RPG without changing little if any of the code. This is a lot of the reason why so many games are associated with it. At this point it's had these games either considered, planned or in Development.
1) Slayers Duel - It was going to be a Quasi RPG fighting Game. You would basicially watch the cutscenes and then fight the battles in betweeen. Ironicially Never broke Planning Phase. 2) FFVII Cloud's Quest - Directors Edition - This got as far as consideration until the Monopoly CAD. There's a rant about it on my site if you want to read a ton about it. 3) Punisher X-Treme - This was going to be the next game in the Punisher series. Got as far as development and planning. We even got a storyline somewhere. Was Dropped when we decided that it was too risky of a game to be made with school shootings and all, even though the new storyline focused more on clones and alien technology rather than teacher violence. It was still in the school however, although it was renamed the compound. 4) Legend Of Landel - This is the Second Mystic Legend Game. at this point it's at the Development level with storyline and many of the images created. So far the game is Huge, and we're probably going to run into the same problems we ran into with FFVII. We're currently shooting for a release under 300K and hopefully this year. We're probably going to start finishing this thing After Mystic Legend 89 Is released, but Since Hiryu is moving right now and settling into a new job, it's going to be a little longer until it's released. 4A) NPO Vs Hays 2 - Something Survived - Another one of my shot's against Hays. I more or less needed something as a basic system runtime test for the Slayers Engine. It was going to be a real simple game (like a demo) of what the engine could do and how a game would perform under it. Luckily, Hays Games Co. didn't tick me or Hiryu off enough to follow through with this.
The complexity and power of 89 BASIC make it very useful and viable for large RPG and such. The 89 actually has a function called EXEC which will run something very close to 68000 code...not that anyone knows how to program with Motorola 68000 binary code. If you do, you need help lol.
Yeah, I know, and there seems to be a way to check if there is enough memory using BASIC, though I do not remember how right now... Man I wish I had all my projects done so I could get on to programming the 89...
@Fryedsoft: Have you talked with Hiryu lately?? I haven't seen him on his site for quite a while...
@Kevin: Just cause it makes it to the archives, does not mean the project is over. There is always optimizing... :)
QuoteBegin-tifreak8x+June 7, 2005, 18:2-->QUOTE (tifreak8x @ June 7, 2005, 18:20) | @Fryedsoft: Have you talked with Hiryu lately?? I haven't seen him on his site for quite a while...
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last update 2002 :( 
Well, he was on his forum several months ago, but I don't think he keeps track of it...
I heard he lost his calc.org password a while ago but calc.org didnt even do anything about it so...
QuoteBegin-tifreak8x+June 7, 2005, 18:2-->QUOTE (tifreak8x @ June 7, 2005, 18:20) | Yeah, I know, and there seems to be a way to check if there is enough memory using BASIC, though I do not remember how right now... Man I wish I had all my projects done so I could get on to programming the 89...
@Fryedsoft: Have you talked with Hiryu lately?? I haven't seen him on his site for quite a while...
@Kevin: Just cause it makes it to the archives, does not mean the project is over. There is always optimizing... :) |
getconfg() on an Ti-89 will do it. keep in mind that it's AMS 2.0 or higher for this to work if I remember correctly.
Hiryu is around, right now, he's moving to Akron so he's kinda busy with his new job. He said that he's going to be busy for a least three months before he finishes Mystic Legend 89.
As for his site, He forgot the password awile ago and we basicially had to try every password he ever used for anything and finally we found it since any form of help at calc.org is pretty much nonexistiant. Last I heard he was looking for the new site he had on CD but couldn't find it. He thinks he lost it in a basement flood with his Ti-85.
The Slayers Engine and the Engine that Slayers the Roleplaying game and BGC used are two completely different things. It's confusing because at the time when The Slayers Engine was proposed, there was going to be a joint Slayers game but we decided to use the Engine for FF7DE and Hiryu made a Slayers game with a completely different engine. A lot of the reason for this is because of the Dev time the Slayers engine was taking, and to run the True fighting spec for the Slayers Game I had invisioned would involve an AI that I'm not too sure could be done on an 89 without taking a ton of time to think up moves. Primarialy, it's named after that fighting spec of the engine, which fought exactly to the letter like the Slayers Anime. In fact, I completely rewatched the First season and revised the spec so that every single event in the anime was either represented, explainable in RPG terms, or could be done in one form on another. If you never watched Slayers, then the closest thing to how Slayers fought that is mainstream is DBZ (and possibly Yu Yu Hakusho), just a lot slower. As far as the Slayers Engine is concerned, It was never put into a game and won't be until Legend of Landel.
I dont know what Hiryu has done with the Engine that he used for Slayers and BGC (we'll call it the BGC engine since I dont remember its real codename). Mystic Legend 89 probably has some BGC engine code in there. I know that it adopted some Slayers Engine like techniques for things like storyline, but it's not the full Engine itself.
Oh, ok. :) Glad to hear he is still working a lil on the calcs.
I have went through everything on your site, and enjoyed most about your plan against Hays. They came back, but everyone on Cemetech and calcgames kept bad mouthing them, so they deleted their site. We thought it was pretty fun... >D
I wish I had a 92+ so i can play the slayers game... I have seen one of the movies, and I really enjoyed it.
those games are really cool, they truly showed how far BASIC could be taken back in the '90s without any big asm libs
yeah i remember hays games coming back then there was a rant about them on cemetech and they said they would never come back. :D
I didnt knew that you were still coding for calcs tho because I remember reading this post on your site:
QUOTE | 2003: Oct 8: Well, It's been over six months since I last posted on this site. Most of the reason for this is simply based on the cycle of the average Ti programmer in the community. The usual cycle of a programmer, From getting interested into programming calculators to getting away from the community is roughly 5 years. To say that I've lasted longer than the average, not to mention that I moved on from Programming Ti calculators is a little of an understatement. This year marks the 10'th year I've been programming Ti calculators. I started with a Ti-81 back in 93, then got an 85 and it took off from there. Honestly, The last time I can remember programming on a calc was sometime last year. Most of my time lately has been devoted to the [SmD] Gaming clan as the admin of our Counter-Strike Server as well as my job at Thiel College. This is not to say I'm through tinkering with calculators just yet. I'm still interested to releasing something eventually. whether it be a game, an engine, or whatever. It just might take a little longer, that's all.
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usually programmers retired after posting this kind of announcement, but you are still coding :) 
Umm, I read that, and I knew he hadn't quit, but I didn't know what he was working on...
QuoteBegin-tifreak8x+June 7, 2005, 17:2-->QUOTE (tifreak8x @ June 7, 2005, 17:20) | Yeah, I know, and there seems to be a way to check if there is enough memory using BASIC, though I do not remember how right now... Man I wish I had all my projects done so I could get on to programming the 89...
@Fryedsoft: Have you talked with Hiryu lately?? I haven't seen him on his site for quite a while...
@Kevin: Just cause it makes it to the archives, does not mean the project is over. There is always optimizing... :) |
Reguarding the memory question on the 89 this is done by getConfg[18] and getConfg[20] for Ram and Archeive respectively.
I knew it was something to do with 20 in brackets... lol Thanks for the info, I will remember that.
QuoteBegin-tifreak8x+June 7, 2005, 20:56-->QUOTE (tifreak8x @ June 7, 2005, 20:56) | I have went through everything on your site, and enjoyed most about your plan against Hays. They came back, but everyone on Cemetech and calcgames kept bad mouthing them, so they deleted their site. We thought it was pretty fun... >D |
Hays was a subject of a lot of fun between Me and Hiryu, It basicially became a hobby to bash them and their guestbook, not that they didn't deserve it, they were flat out ripping a ton of programmers off. The NPO vs Hays readme was an absolute joy to write, and one of these days try typing Hays game co in google and see what you get when you feel lucky. I should be a real dick and change game to games in the rant like they did to avoid that problem.
I still believe they knew I was doing the majority of the GOD stuff, I mean NPO VS Hays was an huge clue. There are some posts in the board on my site of them replying to the rant. I find it amusing that it took them 20 minutes to respond to it. Look for "your lame April fool's joke" in the board to see what I mean.
I saw it. If you look real close, I have posted on your board several times. :)
QuoteBegin-tifreak8x+June 8, 2005, 13:31-->QUOTE (tifreak8x @ June 8, 2005, 13:31) | I saw it. If you look real close, I have posted on your board several times. :) |
well I know you posted on it. I said it for the rest of the audience that might not be too familar with my board. :)  Speaking of board threads, what was this one about again? :D  Maybe we should start somesort of chat thread on the forum.
That would probably be a good idea, though Kevin will probably just point us to the EPS forum...
thats what I meant. He's just using invisionfree for the news, archives and the like.
inho, he should still have a spot for us to just chat... It would be easier anyways... :)
Oh by the way, would it be possible to get a link on your site to link to mine??
Well, I can't wait to work on AODR and see how well my hex sprite creator works in BASIC. If it works well enough, I might just post it at ticalc and calcgames... But, first thing is first, I must get ticity out on another demo...
ouch ouch ouch, this will not be an easy task. Now that there is a general chat on this board I can now split this topic but there is so many thing discussed in this news articles that it give me an headache to choose from which post to split it in different topics. I guess I'll have to re-read the entire thread :D
EDIT: I managed to move some post I could move without messing up the conversation to the Programming help and suggestion sections :)
B) This is like, the biggest most all inclusive post ever. Everything's in here. Philsophical excerpts on darkness to calc porn...lol
well unfortunately I couldnt move the porn stuff without disrupting the discussion, I'll see what I can do tomorrow :(
Goodnight...I will hopefully have something of great intrest for you mananna
like new TSOD progress? %)
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