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The Sword of Darkness project page added
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Topic: The Sword of Darkness project page added (Read 34590 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #60 on:
June 04, 2005, 03:37:00 pm »
:evil:
yeah I saw it, I go here often because it has all the sites I visit frequently
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tifreak
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My Kung Fu IS strong...
The Sword of Darkness project page added
«
Reply #61 on:
June 04, 2005, 03:41:00 pm »
I need to change the link that I have for OLS, since it went to the old one...
Anyways, I want the sword of darkness game!!! Hurry and finish it!!
No sleep for you until done!! Finish Now!!
:laugh:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #62 on:
June 05, 2005, 05:17:00 am »
hmm, you know you can put your website in your singature here at Omnimaga %)
EDIT: wait I think I'll do the same, I'll put EPS and z80 revealtion in mine
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Fryedsoft
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The Sword of Darkness project page added
«
Reply #63 on:
June 05, 2005, 01:46:00 pm »
QuoteBegin-Kevin+June 4, 2005, 22:29-->
QUOTE
(Kevin @ June 4, 2005, 22:29)
the Omnimaga archives are like 25 MB, the ticalc.org ones must be freaking huge, at least 20 GB I think
I got one of the Ticalc CD's that Ti was going to include with their calculators before they found the Porn. basicially If you contributed files they would give out the disks and as soon as they gave them out, someone found porn on them and they were pulled. Basicially there a collector's item now.
Anyway it roughly had 6000+ files on it. and it took about 327mb on the disk. you really can't get a true count since they unzipped all the zipped files and put them in folders, so bascially thats the folder count in the archives.
By now, their database has to be something around 2-5GB of data. Although it might hit 20GB for their site overall, I doubt that the files themselves take over 10GB at absolute maximum. They might have posted the size somewhere in one of their news items however.
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BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #64 on:
June 05, 2005, 01:56:00 pm »
QuoteBegin-Fryedsoft+June 5, 2005, 20:46-->
QUOTE
(Fryedsoft @ June 5, 2005, 20:46)
porn
wow, thats what happen when file archivers wont test or look at files before approving them (thats why ticalc.org contain so many non-working programs). They have a report innapropriate file form in the archives but then they make us do the work for them
EDIT: hmm I just noticed the screenshot in your sig is it a project under developpement? %)
as soon as I saw it it reminded me my video in Zelda: Dark Link Quest, except that it was of course related to Zelda, not DBZ
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mdjenkins86
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The Sword of Darkness project page added
«
Reply #65 on:
June 05, 2005, 10:07:00 pm »
yeah, That DBZ gif looks pretty awesome
. I once knew of a program that would turn gifs into calc animations,,,I can't find it anymore.
P.S. what program do you guys use to make gifs of your programs running on the calc.
P.S. If I have the time today I will update my project page.
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mdjenkins86
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The Sword of Darkness project page added
«
Reply #66 on:
June 05, 2005, 10:17:00 pm »
This is really off topic but (and yes possibily even more off topic than DBZ and porn lol)...
Kevin is 18 years old and will be 19 next month on the eighth which makes him one month and six days older than me. Yes its good to be young...
what the legal age for smoking in CA here its 18...not that I smoke...just wondering.
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Fryedsoft
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The Sword of Darkness project page added
«
Reply #67 on:
June 06, 2005, 01:53:00 am »
The reason they have the innapropriate form is because of the disk. It wasn't there at the time they made the disk.
The way it worked is they sent you an E-mail asking you to approve which files you wanted on the disk. It had specifics on what programs were allowed on it, such as nothing that violated any copyright, (IE no FFVII, Zelda, Mario, ETC) or anything deemed innapropriate (porn, exxcess violence, ETC). most programmers just got the form and submitted everything they ever submitted, and on top of that, ticalc.org didn't screen all the programs on the disk for QA or innapropriate material.
For some reason, I want to say that they actually had this disk in calculator boxes for a short time but they recalled it when a parent found the porn. What I do know is that the CD never resurfaced again and Ti dropped the Idea of having a compilaion CD with ticalc.org.
The DBZ gif was made with a program called TiShot. I believe it's in the ticalc.org archives. It really doesn't handle the animation well at all, but the other program I tried from their archives doesn't like my virtual ti at all. As for how it's done, it was done entirely in basic with no ASM Exec call, shell or library, and it takes about 90K on the calc, with the possibility of dropping that to around 7-80K since the files translated a little bigger than I expected.
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BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #68 on:
June 06, 2005, 02:35:00 am »
QuoteBegin-mdjenkins86+June 6, 2005, 05:17-->
QUOTE
(mdjenkins86 @ June 6, 2005, 05:17)
This is really off topic but (and yes possibily even more off topic than DBZ and porn lol)...
Kevin is 18 years old and will be 19 next month on the eighth which makes him one month and six days older than me. Yes its good to be young...
what the legal age for smoking in CA here its 18...not that I smoke...just wondering.
well in Canada it depends of the province you live in. I live in Qu
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tifreak
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My Kung Fu IS strong...
The Sword of Darkness project page added
«
Reply #69 on:
June 06, 2005, 06:14:00 am »
Wow, in BASIC? I know you can do all kinds of cool things with 89 BASIC... Man I need to get better at programming that calc...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #70 on:
June 06, 2005, 08:02:00 am »
I heard that the 89 could do animations using pictures
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Fryedsoft
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The Sword of Darkness project page added
«
Reply #71 on:
June 06, 2005, 08:52:00 am »
QUOTE
wow the way it sound half of the games at ticalc.org are innapropriate (including some of mine, some of yours and other ppl)
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BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Sword of Darkness project page added
«
Reply #72 on:
June 06, 2005, 11:32:00 am »
I made some GS experimentations with TI-83 BASIC using asm libs (since animations are impossible on non 68k calcs in pure-basic and it looked really cool, I assume that the one on the 89 must be really cool too. To create grayscale pictures/sprites do you use the same technique than the one in the BASIC GS programming package for the SE on this site (checkered patterns inverted rapidly to create blended grayscale) or do you just switch two pic back and forth rapidly?
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Fryedsoft
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The Sword of Darkness project page added
«
Reply #73 on:
June 06, 2005, 12:45:00 pm »
although the 89 supports xorpic which can do the same type of garyscale you use, it's not fast enough do do any kind of grayscale work outside of a smiley sized picture. at least in basic that is.
Everything grayscale that you see is similar to how Final Fantasy VII does it for it's title screen. The animation uses two images per frame, the first one with the darkest parts, and the second with the gray parts. Then you would use cyclepic at 0 wait speed to gray the image.
In the Gif, it's using a program to basicially pick which set of grayscale images to make grayscale. Although I tried doing a single 44 frame animation using cyclepic and got similar results with absoletly no flicker, it's really too fast to see and there is no way to reuse frames without burning up a ton of code.
The animation used in the gif is an adaptation of task9 (on my Projects site task9 is the Slayers engine task that did the Image and sarah animation) and is basicially known to the engine as task17
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BlueCrimson - The Future of Ti-Basic, Today
tifreak
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My Kung Fu IS strong...
The Sword of Darkness project page added
«
Reply #74 on:
June 06, 2005, 01:51:00 pm »
You are still working on Slayers??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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