Author Topic: Omnimaga 2011 Programming Contest, Part #1: Axe Parser  (Read 50445 times)

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Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #135 on: July 15, 2011, 02:42:53 pm »
Is Quigibo going to judge again?

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #136 on: July 15, 2011, 02:43:13 pm »
Yep. Him and a few others.




Offline Freyaday

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #137 on: July 15, 2011, 02:58:08 pm »
What do you mean by arbitrary-name appvar generator?  Do you mean editing the string or something?
I mean using input to get the name of the appvar.
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Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #138 on: July 15, 2011, 02:58:59 pm »
You could just have like some scroll thingy to scroll through numbers, and press enter to choose a number to append to the appvar name. It doesn't have to be complicated like actual inputed appvar names.
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Offline TIfanx1999

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #139 on: July 15, 2011, 03:07:47 pm »
For those submitting entires: I don't know if it's been mentioned, but it would probably be a good idea to list in your readme if the game is intended for 6Mhz, 15Mhz, or either.

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #140 on: July 15, 2011, 03:09:08 pm »
For those submitting entires: I don't know if it's been mentioned, but it would probably be a good idea to list in your readme if the game is intended for 6Mhz, 15Mhz, or either.
Good idea. In fact you must show the most info possible in your readme.
« Last Edit: July 15, 2011, 03:10:06 pm by Juju »

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Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #141 on: July 15, 2011, 03:09:58 pm »
Well, I don't actually have a readme.  I'm making one soon though.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline Darl181

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Offline Freyaday

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #143 on: July 15, 2011, 10:31:26 pm »
I made a readme and turned in the Nymless demo....
Several hours ago.
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Offline yunhua98

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #144 on: July 15, 2011, 10:36:09 pm »
I just finished my awesome readme

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline shmibs

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #145 on: July 15, 2011, 11:47:22 pm »
i can't wait to see what everyone has made! i'll probably be up all night tonight.

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #146 on: July 15, 2011, 11:48:15 pm »
This is going to be intense... x.x

I just finished my readme..not much but it's something :P

1 hour 10 mins to go...
« Last Edit: July 15, 2011, 11:50:54 pm by Darl181 »
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Offline leafy

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #147 on: July 15, 2011, 11:49:27 pm »
2 hours and 10 minutes left o3o
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Offline Freyaday

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #148 on: July 16, 2011, 12:04:11 am »
I think my readme has charm, but that may just be me.
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Offline ztrumpet

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Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« Reply #149 on: July 16, 2011, 12:28:33 am »
30 minutes left.
I need to port two levels and write a readme.  Let's do this! O0