In addition to the pixel art contest we are also running a small programming contests as well, which is managed by killerplayer. Here is the specification
Programming the best rain routineOctober 22, 2006 to October 28, 2006
Description:You will have to program a routine that looks like it is raining either in pure basic or with an ASM utility, but there will be no asm programs accepted.
scoring:12.5 for code
12.5 for speed
25 points for following rules
50 points for forum voting
Rules:You will be judge on how optimized your code is and how fast the routine appears to run on the screen. The routine must be on the graph screen and not the home screen. Your program will then be posted on Omnimaga on October 29, 2006 for voting. If you recieve 7 votes then you get 1/7 of the 50 points etc. You will also need to follow the rules for your code below and bonus points will be awarded as specified below.
Needs for Code:How fast the rain falls/moves will need to be in variable F.
Amount of rain that falls will need to be in variable R.
Bonus Points:When rain hits the bottom of the screen there is a splash. 2 points
Amount of wind that affects the rain is in variable W. 3 points
The needs for code section shows things that your code needs or else points will be deducted and the bonus points section shows things you can do to add points the overall amount that you recieve.
Email entries to
[email protected]