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(Just had a fun thought that contradicts what I said above: executable sprites. If you're willing to reduce your palette to 3 colors at full resolution, or 10 colors at half resolution, you could encode your sprites as Z80 machine code and draw about 1 pixel for every ~6-8 clock cycles. So, like I said, clever hacks.)
If there are no wait states, OTIR becomes a possibility. Of course, only if we can scrape together enough RAM for that to be useful.