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Damn , so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM
Quote from: Reloader on May 04, 2011, 04:52:32 pmDamn , so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)
Quote from: calc84maniac on May 04, 2011, 04:54:25 pmQuote from: Reloader on May 04, 2011, 04:52:32 pmDamn , so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...
fred30w, there's not much that can be done about the flickering. You won't experience any flickering playing at 100% zoom in black and white, but otherwise it's unavoidable. In the more zoomed-out black and white modes, the flickering you see is intentional. This is dithering to make the graphics easier to see at smaller zoom levels. And in grayscale mode, the flickering is just the nature of grayscale on the TI-83+/84+ calculators. The flickering will also be more pronounced in more CPU-intensive games, which is also unfortunately unavoidable.
I heard that TI-Boy's sound is gone Are you gonna put it back later?
Beta 0.1.03:
Does Beta 0.1.03 get rid of the transfer problem for Pokemon?