Author Topic: TI-Boy SE Beta pre-release  (Read 152407 times)

0 Members and 2 Guests are viewing this topic.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #390 on: October 30, 2011, 02:03:49 pm »
Most importantly, are you sending a TI-83+ OS? I recall you said on IRC that it was a TI-83+SE.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #391 on: October 30, 2011, 02:05:42 pm »
it is a ti-83 plus SE OS
« Last Edit: October 30, 2011, 02:05:56 pm by annoyingcalc »
This used to contain a signature.

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #392 on: October 30, 2011, 02:11:59 pm »
Try again with a freshly-downloaded copy of 1.19 from TI's website, linked here for convenience: http://education.ti.com/calculators/downloads/US/Software/Download/en/126/6286/TI83Plus_OS.8Xu
It's important to note that the 84+ version won't validate.
« Last Edit: October 30, 2011, 02:12:07 pm by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #393 on: October 30, 2011, 02:16:38 pm »
sorry I dont have the calc currently Ill email it to him thanks hope it works and I send it from another 83plus SE
This used to contain a signature.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TI-Boy SE Beta pre-release
« Reply #394 on: October 30, 2011, 02:17:43 pm »
It's generally best when playing calc games to take a minute break every 10 minutes, then select the GarbageCollect option and see if a low battery message pops up. If not, then just cancel GarbageCollecting (unless you want to do it anyway), then turn the calc OFF then back ON to see if a low battery message appears there.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #395 on: October 30, 2011, 02:25:55 pm »
good to know! Ill remember to use that in the future
This used to contain a signature.

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #396 on: October 30, 2011, 03:14:34 pm »
I know this is a bit offtopic, but why does it seem that this older calculator seems more snappy than my new one (rev. P-0410P).  For example when the ram is cleared, its almost instant on this old one, but it takes about 1 sec longer (there is the progress bar on the top right for a sec) to clear the ram on my new one.  What causes this?  I can always make a video if you need one.
That ram clear delay is probably due to the calculator scanning the archive for all of your variables and programs. On an empty calculator, that takes no time at all.
I'm not sure, I just make a video of the two calculators side by side.  It's not just the RAM clear, it seems the whole OS seems to repond faster.  The video shows the RAMTEST and showing the Archive space.  I do kinda pause while I try to get my fingers on the keypads right, it's hard to hold a camera and press two keys on two calculators at the same time. :thumbsup:

http://www.mediafire.com/?v3q5ed14aojfqn1

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #397 on: October 30, 2011, 10:44:31 pm »
Looks like it's time for a new release! Beta 0.2.00, coming at ya!

Major new features are custom frameskip support and more responsive emulator keypresses, in addition to a bunch of compatibility fixes. The entire changelog follows:
* Rearranged some code/data, allowing TI-84 Pocket.fr compatibility and freeing some RAM.
* Reimplemented waitloop detection, which should eat much less CPU time per frame now.
* Rendering tricks are more reliably detected, fixing graphics in parts of some games.
* Emulator control keys are checked more often, improving responsiveness. Also, sprite tracking selection improved.
* Added custom frameskip settings.
* GPU speed is more accurate when sound is enabled, speeding up parts of some games.
* Timer emulation is more accurate, fixes music in Super Mario Land among other things.
* Extremely high-pitched sounds are changed to a slightly lower pitch, which should prevent freezes.
* Bit 1 of STAT is now toggled at every scanline from 0 to 143, which fixes some games.
* makeapp.exe updates:
    - Allow manual special character entry in app names, by typing \XY (XY is a hexadecimal character value)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #398 on: October 30, 2011, 10:54:50 pm »
Wait, hang on -- music is fixed?

For some reason, I recall that somewhere I was informed that music wasn't supported?

*Michael_Lee is confused
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #399 on: October 30, 2011, 10:56:57 pm »
Wait, hang on -- music is fixed?

For some reason, I recall that somewhere I was informed that music wasn't supported?

*Michael_Lee is confused
4-channel sound was added in Beta 0.1.06 :)

Sometime I'll have to add in the option for 2-channel sound like in TI-Boy Alpha, which takes less CPU time.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #400 on: October 30, 2011, 11:03:32 pm »
Wait, hang on -- music is fixed?

For some reason, I recall that somewhere I was informed that music wasn't supported?

*Michael_Lee is confused
4-channel sound was added in Beta 0.1.06 :)

Sometime I'll have to add in the option for 2-channel sound like in TI-Boy Alpha, which takes less CPU time.

Daaang.  I must have missed quite a few updates.
And performance/responsiveness is still good?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #401 on: October 30, 2011, 11:06:31 pm »
Wait, hang on -- music is fixed?

For some reason, I recall that somewhere I was informed that music wasn't supported?

*Michael_Lee is confused
4-channel sound was added in Beta 0.1.06 :)

Sometime I'll have to add in the option for 2-channel sound like in TI-Boy Alpha, which takes less CPU time.

Daaang.  I must have missed quite a few updates.
And performance/responsiveness is still good?

Performance when sound is on is about 75% of the speed when sound is off.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #402 on: October 31, 2011, 12:20:01 am »
Nice update! ;D  However Super Mario Land freezes on my S-0505D calculator after pressing start, does anyone else get this problem? (WabbitEmu doesn't freeze though)  Also Kwirk still has the scanline issue.  Eventually I'll try my P-0410P and see if any issues occur on it.
« Last Edit: October 31, 2011, 12:21:19 am by fred30w »

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #403 on: October 31, 2011, 12:33:31 am »
Odd, I can only reproduce the Super Mario Land glitch on hardware, not in wabbitemu. And the glitch only happens when sound is disabled, it seems.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #404 on: October 31, 2011, 06:46:44 pm »
just read this:
hooray! sound is back XD
Sig wipe!