Author Topic: TI-Boy SE Beta pre-release  (Read 152629 times)

0 Members and 3 Guests are viewing this topic.

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #405 on: October 31, 2011, 07:07:32 pm »
I'm not totally clear here. Are the sound pitches actually fixed, so that things don't go out of tune in higher registers, or does this just fix a crash?
See you, space cowboy...

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #406 on: October 31, 2011, 08:15:55 pm »
I think it just fixes crashes, but not the pitches.

Also, the pokemon games require 32 kb of ram.

Could this possibly be fixed?
Because 25 kb is available to user without like, hacking it. But I read somewhere that the chips have 48 kb of ram; is the other available ram used for other purposes that can't be disturbed or something?

I never understood this properly, so I'd appreciate it if someone could explain this to me.

Thanks.

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #407 on: October 31, 2011, 08:25:42 pm »
just read this:
hooray! sound is back XD

Sound has been back for almost three months. :P


I think it just fixes crashes, but not the pitches.

Also, the pokemon games require 32 kb of ram.

Could this possibly be fixed?
Because 25 kb is available to user without like, hacking it. But I read somewhere that the chips have 48 kb of ram; is the other available ram used for other purposes that can't be disturbed or something?

I never understood this properly, so I'd appreciate it if someone could explain this to me.

Thanks.

The Pokemon cartridge contains 32KB of RAM. However, that is completely separate from the 32KB of RAM that is already inside the Gameboy itself. That brings the total RAM used by the game up to 64KB, which is already over the 48KB limit. And beyond that, the emulator needs RAM as well, bringing the real total RAM requirement closer to something like 72KB.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #408 on: November 01, 2011, 07:05:03 am »
so that's why it only works on older model?
Sig wipe!

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #409 on: November 01, 2011, 10:31:29 pm »
Yeah.

I know this isn't a priority, but since the updated beta some games don't work anymore.

I tested FFlegends 1 and 2; neither have anything. Just a blank screen.

FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #410 on: November 01, 2011, 11:26:50 pm »
so that's why it only works on older model?
Yes, older models have 128 KB total ram so there is enough for the emulator to work.  If you can find an older model for a good deal, don't pass it up, since TI is rolling out with the
48 KB RAM Calcs from here on end. (for that it seems).  I got my S-0505D for a mere $15! :w00t:
« Last Edit: November 01, 2011, 11:27:39 pm by fred30w »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #411 on: November 02, 2011, 07:01:32 am »
I have S-0605D. :D
Sig wipe!

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #412 on: November 02, 2011, 09:14:43 am »
I have S-0605D. :D
;D, only about a mere month newer, congrats!  We both have 128 KB, except in my "newer" one.
« Last Edit: November 02, 2011, 09:15:46 am by fred30w »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #413 on: November 02, 2011, 09:21:20 am »
pokemon yellow, here I come! XD
Sig wipe!

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #414 on: November 05, 2011, 01:46:46 am »
Yeah.

I know this isn't a priority, but since the updated beta some games don't work anymore.

I tested FFlegends 1 and 2; neither have anything. Just a blank screen.

FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.
Oh, I see what went wrong there. It has to do with how I'm handling the STAT register now. (That is, very stupidly.)

I'm still researching the Super Mario Land freezing glitch, since I've managed to replicate it in wabbitemu.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #415 on: November 05, 2011, 12:15:58 pm »
Yeah.

I know this isn't a priority, but since the updated beta some games don't work anymore.

I tested FFlegends 1 and 2; neither have anything. Just a blank screen.

FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.
Oh, I see what went wrong there. It has to do with how I'm handling the STAT register now. (That is, very stupidly.)

I'm still researching the Super Mario Land freezing glitch, since I've managed to replicate it in wabbitemu.
I don't know if this will provide insight, but when I play Super Mario Land on hardware, after enabling sound and starting the game, pressing stat to disable the sound does not seem to work.  I do not get the performance gain like in any games I've tried.

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: TI-Boy SE Beta pre-release
« Reply #416 on: March 14, 2012, 04:12:03 pm »
New official beta thread can be found here; this thread is now locked.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman