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Did you try the command line method, described in the readme?
EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method? I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting
um, for forum etiquette, we typically refrain from double posting... Have you read carefully through all the posts that explain how to fix this? I found out about three times from reading back through posts how to fix the same problem. Admittedly, it could be something else, though
A question. In the past, the amount of options for games was really limited for the 84PBE due to less archive space, and that pretty much took out all the good games I found Is this still the case?EDIT:Quote from: old readme (from ticalc.org)Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.There's nothing of the sort in the newer readme... The compiling app speaks for itself.. EDIT2: ↓↓↓ EDIT3: got it to work with a different one, i'm guessing i was the shorter name
Note: Only ROMs 256KB or less will fit on a TI-84+. The Silver Edition calculators can fit ROMs of 1MB or less.
This might be a bit hard, though, since the grayscale might already be running at the max speed it can.
Another, hopefully easy feature request: in the compiler, can the thing say how many pages the app is?Something like "Generated a 147456 byte (9 page) app." would be great
sadly, pokemon red didn't even work in wabbit; not enough memory
very, very great job, calcdude