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Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.
Quote from: Deep Thought on April 27, 2011, 05:43:32 pmHmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.I tried all that, its too bad!Anyway thanks for trying to help me!
Quote from: Reloader on April 27, 2011, 05:46:17 pmQuote from: Deep Thought on April 27, 2011, 05:43:32 pmHmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.I tried all that, its too bad!Anyway thanks for trying to help me!You mean it's all in black and white?Press [GRAPH] for grayscale.Hopefully it looks a bit more familiar now Keys from [Y=] to [TRACE] revert to black and white.Also, try this...Good idea for SMB original: get on top of the [?] block just at the start.Pause the game.Press + until nothing happens when you press it.Press the [.] key until the camera goes to mario and mario blinks. That's ti-boy telling you it will track the flashing sprite (in this case, mario)You can also manually move the camera to mario by using the numbers as a kind of joystick--8 being up, 2 being down, 9 being up-right, etcUnpause, try jumping or moving or something. The camera should follow.For puzzle-type parts, you can zoom out just as easy as zooming in, with the [-] key.It works just fine for me on the 84PBE, SML included.All of this is in the readme, btw.
For some reason when I try to transfer the app at near 60 percent it just stops and says "The device does not recognize the command."There was no problem with the alpha version of tiboy though.