Author Topic: TI-Boy SE Beta pre-release  (Read 152570 times)

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Offline Reloader

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Re: TI-Boy SE Beta pre-release
« Reply #180 on: April 27, 2011, 05:46:17 pm »
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.

I tried all that, its too bad!

Anyway thanks for trying to help me!


Offline DJ Omnimaga

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Re: TI-Boy SE Beta pre-release
« Reply #181 on: April 27, 2011, 05:47:36 pm »
I remember Super Mario Land had troubles with the previous TI-Boy SE due to how it was made. I wonder if that could be a game-specific problem?

Offline Deep Toaster

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Re: TI-Boy SE Beta pre-release
« Reply #182 on: April 27, 2011, 05:51:24 pm »
Oh right, wasn't there a problem with tilemapping or something?

EDIT: Works on the 84PSE though...
« Last Edit: April 27, 2011, 05:51:48 pm by Deep Thought »




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Re: TI-Boy SE Beta pre-release
« Reply #183 on: April 27, 2011, 05:53:34 pm »
Yeah it was the way tilemapping was done, if I remember.

Offline Darl181

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Re: TI-Boy SE Beta pre-release
« Reply #184 on: April 27, 2011, 06:45:23 pm »
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.

I tried all that, its too bad!

Anyway thanks for trying to help me!


You mean it's all in black and white?
Press [GRAPH] for grayscale.
Hopefully it looks a bit more familiar now ;)
Keys from [Y=] to [TRACE] revert to black and white.

Also, try this...
Good idea for SMB original: get on top of the [?] block just at the start.
Pause the game.
Press + until nothing happens when you press it.
Press the [.] key until the camera goes to mario and mario blinks.  That's ti-boy telling you it will track the flashing sprite (in this case, mario)
You can also manually move the camera to mario by using the numbers as a kind of joystick--8 being up, 2 being down, 9 being up-right, etc
Unpause, try jumping or moving or something.  The camera should follow.
For puzzle-type parts, you can zoom out just as easy as zooming in, with the [-] key.

It works just fine for me on the 84PBE, SML included.
All of this is in the readme, btw.
« Last Edit: April 27, 2011, 06:50:51 pm by Darl181 »
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Offline Reloader

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Re: TI-Boy SE Beta pre-release
« Reply #185 on: April 28, 2011, 03:00:45 am »
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.

I tried all that, its too bad!

Anyway thanks for trying to help me!


You mean it's all in black and white?
Press [GRAPH] for grayscale.
Hopefully it looks a bit more familiar now ;)
Keys from [Y=] to [TRACE] revert to black and white.

Also, try this...
Good idea for SMB original: get on top of the [?] block just at the start.
Pause the game.
Press + until nothing happens when you press it.
Press the [.] key until the camera goes to mario and mario blinks.  That's ti-boy telling you it will track the flashing sprite (in this case, mario)
You can also manually move the camera to mario by using the numbers as a kind of joystick--8 being up, 2 being down, 9 being up-right, etc
Unpause, try jumping or moving or something.  The camera should follow.
For puzzle-type parts, you can zoom out just as easy as zooming in, with the [-] key.

It works just fine for me on the 84PBE, SML included.
All of this is in the readme, btw.

I will try that later (I pressed those keys before, but image quality still sucked, but maybe this is a different way)

Thanks btw! :)

EDIT: While Zooming it works okay but will I have too click always + and -?
« Last Edit: April 30, 2011, 05:48:42 pm by Reloader »

Offline uiblis

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Re: TI-Boy SE Beta pre-release
« Reply #186 on: May 01, 2011, 07:19:09 pm »
For some reason when I try to transfer the app at near 60 percent it just stops and says "The device does not recognize the command."
There was no problem with the alpha version of tiboy though.
« Last Edit: May 01, 2011, 07:19:40 pm by uiblis »

Offline Runer112

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Re: TI-Boy SE Beta pre-release
« Reply #187 on: May 01, 2011, 07:20:55 pm »
Just a wild guess, are you trying to send Pokemon over a mini-USB cable? If so, there's some odd bug that prevents you from successfully sending Pokemon over USB. Try using a serial cable if you have one, or if not, try a different game.

Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #188 on: May 01, 2011, 07:21:02 pm »
For some reason when I try to transfer the app at near 60 percent it just stops and says "The device does not recognize the command."
There was no problem with the alpha version of tiboy though.
Yes, some others have reported this problem as well. This glitch seems to occur only when sending over direct USB cable (SilverLink works fine for some reason). Which ROM did you use to make the APP?
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline annoyingcalc

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Re: TI-Boy SE Beta pre-release
« Reply #189 on: May 01, 2011, 07:43:18 pm »
Really it doesn't work over Direct cable it worked fine for me and THANKS AGAIN I HAVE CONTRA THE ALIEN WARS KIRBY"S DREAMLAND SML AND SML2 THANKS SO MUCH
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Offline calc84maniac

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Re: TI-Boy SE Beta pre-release
« Reply #190 on: May 01, 2011, 07:49:41 pm »
I said the glitch only happens on the Direct USB cable, not that it always happens on it. The point is that SilverLink never has this problem (though sending is significantly slower)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline uiblis

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Re: TI-Boy SE Beta pre-release
« Reply #191 on: May 01, 2011, 08:19:52 pm »
The rom was Pokemon Red.

Also I tried with some other roms and they all work, maybe it's because Pokemon Red is so much larger?

I don't have SilverLink, does the serial cable work?
« Last Edit: May 01, 2011, 08:26:48 pm by uiblis »

Offline Runer112

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Re: TI-Boy SE Beta pre-release
« Reply #192 on: May 01, 2011, 08:31:57 pm »
I believe that any cable that connects to the calculator's serial port instead of mini-USB port should work.

Offline uiblis

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Re: TI-Boy SE Beta pre-release
« Reply #193 on: May 01, 2011, 08:32:35 pm »
Ok, thanks.

Offline Reloader

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Re: TI-Boy SE Beta pre-release
« Reply #194 on: May 03, 2011, 02:19:56 pm »
Calc84Maniac, isn't really any way to get Pokemon Red or Blue (any pokemon game) on calculator?