Author Topic: TI-Boy SE Beta pre-release  (Read 152982 times)

0 Members and 3 Guests are viewing this topic.

Offline fred30w

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 15
  • Rating: +2/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #225 on: May 05, 2011, 09:04:55 pm »
Lookin good! :w00t:  I have a suggestion (i know its still beta), the follow sprite option is a little buggy in Kirby's Dream Land.  For example when Kirby is flying or sucking up enemies, the screen shakes crazily, even zoomed out.  And sometimes the screen ends up in the sky and I'll have to zoom out, disable the follow, and zoom back in.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #226 on: May 05, 2011, 09:38:05 pm »
He's said that he'll try to make a "smarter sprite follow", so I guess wait for that ;)
I am aware that the camera jumps around in that case (which happens to be because the air sprites replace Kirby in the sprite list temporarily). I plan on making a smarter sprite follow feature in future version.
Vy'o'us pleorsdti thl'e gjaemue

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #227 on: May 06, 2011, 06:11:01 pm »
Does Beta 0.1.03 Support ti-83 + like with SML 1
« Last Edit: May 06, 2011, 06:14:10 pm by annoyingorange »
This used to contain a signature.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: TI-Boy SE Beta pre-release
« Reply #228 on: May 06, 2011, 06:57:11 pm »
Pokemon blue runs just fine ^^ Greyscale looks great, a bit of lag here and there but overall works very nice. Seems to run at about the same speed as the alpha version, but in greyscale, which is awesome.
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #229 on: May 06, 2011, 07:01:08 pm »
Does Beta 0.1.03 Support ti-83 + like with SML 1
If you mean the 83PBE, then no.  I might suggest reading through the readme :P
It works for 83PSE, 84PBE and 84PSE.
Vy'o'us pleorsdti thl'e gjaemue

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #230 on: May 06, 2011, 09:01:01 pm »
Ok I mean ti-83 plus (not SE)

Will not work.  See the readme...

I did after you told me to
« Last Edit: May 06, 2011, 09:02:40 pm by annoyingorange »
This used to contain a signature.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #231 on: May 06, 2011, 09:01:39 pm »
Will not work.  See the readme...
Quote from: readme
Introduction:
  TI-Boy SE is a Game Boy emulator (no Game Boy Color support) for the TI-83+SE, TI-84+, and TI-84+SE calculators. Do not expect incredible compatibility.
  This was rewritten from scratch since the Alpha version, specifically to support newer TI-84+/TI-84+SE calculators (which have smaller RAM chips).
  TI-83+ and TI-Nspire are not supported, and never will be.
« Last Edit: May 06, 2011, 09:08:04 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #232 on: May 06, 2011, 09:19:19 pm »
If you have a save file for say, Link's Awakening, if a new beta version comes out and I send that version of Link's awakening to my calculator will the old 8kb save file still work?

Or do I just have to start the whole game over?

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: TI-Boy SE Beta pre-release
« Reply #233 on: May 06, 2011, 09:20:53 pm »
If you have a save file for say, Link's Awakening, if a new beta version comes out and I send that version of Link's awakening to my calculator will the old 8kb save file still work?

Or do I just have to start the whole game over?
I believe that calc84 said old save files would work, since they just store data. The game ROM itself should determine how the data is stored, so it shouldn't change between betas.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Ancient Power

  • LV3 Member (Next: 100)
  • ***
  • Posts: 45
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #234 on: May 06, 2011, 09:22:17 pm »
This is pretty awesome.  There's a big difference in framerate between this and alpha, which is great.  The grayscale is also a lot better compared to alpha.

I hate to ask this since it's probably been asked many times, but will beta eventually have support for sound again?  I know it's not really necessary or anything, but I always thought it made TI-Boy even more amazing.

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #235 on: May 06, 2011, 09:22:56 pm »
Oh, ok lol.
Because I deleted the whole save file from the alpha version in link's awakening  :(
Now I have to start the whole thing over and I don't want that to happen again.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #236 on: May 06, 2011, 09:23:28 pm »
I heard that TI-Boy's sound is gone D:
Are you gonna put it back later?
Nope, due to the emulation rewrite it's impossible to use interrupts (which is what made sound possible in the first place)
Sig wipe!

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: TI-Boy SE Beta pre-release
« Reply #237 on: May 06, 2011, 10:20:01 pm »
Off-topic, but Kirby's Dreamland suddenly seems less graphic-intensive after taking advantage of some new options...
Makes it a bit easier to play actually :P
« Last Edit: May 06, 2011, 10:20:17 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline uiblis

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 18
  • Rating: +0/-0
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #238 on: May 07, 2011, 11:51:56 am »
Why is it so slow?

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: TI-Boy SE Beta pre-release
« Reply #239 on: May 07, 2011, 11:57:47 am »
That screenshot was taken in fully zoomed-out mode, which takes longer to render the screen than other zoom modes. It has to draw the entire screen, not just a small visible window of it, and then has to scale it down and apply dithering. The emulator will generally run much faster at 100% scale, with 100% black-and-white being about 1.6x as fast as 50% in my experience.
« Last Edit: May 07, 2011, 12:08:26 pm by Runer112 »