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Yeah I know about about the speed of ROM and about the speed of Garbage collecting.That's why I thought about using reserved free space inside the app.But I was just suggesting a "solution", as I said, I'm a noob at ASM.
Hey guys,I'm new at putting games on calculators and all that things.And i would like to play pokemon ( or other games ) in my Calculator (ti 84 plus).I would like to someone explain me how to put tiboy and pokemon on my calculator ( already have ti connect)
i read it all already
As I don't understand the most part of assembly (I understand the basic and the basics of ASM but nothing after ld a,3), I only have impossible ideas. But if it is possible, it is interesting.Can't you make a larger app, with free ROM in it that could be accessed as false RAM without garbage collecting ? (who understands ?). I explain myself.You make an app with empty space in it. It is in ROM, not in RAM (I think, maybe not)Games that need 32kb of RAM will in fact "archive" sometime in this free space and "unarchive" after. Of course, the game would not be as fast as before but could run on all calcs.As I said, I think it is impossible.
Creating APPs: Method 1: Drag-and-drop Open the TI-Boy folder, then drag a Game Boy ROM file onto makeapp.exe. A command-line window should open. If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter. Watch the console output for any compatibility warnings. Method 2: Run the EXE Open the makeapp.exe directly. A command-line window should open and ask for a ROM filename. You may have to enter the entire filepath. If the ROM opened successfully, the program will request a name for the APP. Type it in and press Enter. Watch the console output for any compatibility warnings. Method 3: Command-line arguments Open a command-line window and navigate to the TI-Boy folder. Enter in the following format: makeapp romfilename.gb AppName Watch the console output for any compatibility warnings.
Er... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?
Quote from: Hayleia on June 05, 2011, 04:01:18 amEr... Why is it written on the first page of this topic that the version 0.1.00 brings the compatibility with newer hardware revision ?Because the Alpha version released in 2009 didn't support the newer hardware revision at all. Now it is supported for all games with 8KB or less of cartridge RAM (which is most games, but unfortunately excluding the popular Pokemon)