Author Topic: Unfinished RPG "The Core Of Light" by Timendus released as is  (Read 8127 times)

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Offline mapar007

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #15 on: October 25, 2009, 02:22:57 am »
Yeah, true. I've seen mistakes too... Which is why I'm designing my own disassembler  ;D

Offline DJ Omnimaga

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #16 on: October 25, 2009, 03:13:08 am »
I hope you finish it ^^

Offline Galandros

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #17 on: November 06, 2009, 01:19:30 pm »
Funny, I found this recently, and I asked the author the sprite sheet. Since, no response, I will "inspire" in his sprites.

I knew that nice 8x8 sprites in gray could be achieved. But I didn't had time to mess with them. I want to do my own RPG in gray someday. ;D
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Offline Galandros

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #18 on: November 09, 2009, 03:37:35 am »
I actually got a reply. No sprite sheet available but I can go ahead to rip them... I still need other sprites, though.

mapar007, do you know any dissembler that can help to grab the sprites data? Output in .bin file or just some hex, I just need that and I am able to put in .bmp or other image format.
 If you currently don't know, leave it to me. I ask because you seem to have tested some dissemblers.
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Offline DJ Omnimaga

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #19 on: November 09, 2009, 03:52:01 am »
Usually, I just use print screen several times when playing the game on emulator then resize then convert to black and white, but the issue is that if a game is really hard (like this one) it takes ridiculous amount of time to rip all sprites. That said, I have some other sprites somewhere that I will post soon, but most are either 16x16 or they are monochrome 8x8

Offline Galandros

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #20 on: November 09, 2009, 08:55:16 am »
Usually, I just use print screen several times when playing the game on emulator then resize then convert to black and white, but the issue is that if a game is really hard (like this one) it takes ridiculous amount of time to rip all sprites. That said, I have some other sprites somewhere that I will post soon, but most are either 16x16 or they are monochrome 8x8
That is why I am going into dissemble the game and find the data for the graphics. Generally graphics come last in the program. Also you can easily (somewhat) find pointers to the graphics.

And I already know programs and ways to convert the hex text into image files. ;)

Most sprites I rip is from eye. I haven't tried the print screen method...
« Last Edit: November 09, 2009, 10:41:54 am by Galandros »
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Offline DJ Omnimaga

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #21 on: November 09, 2009, 01:19:28 pm »
Ah ok. Btw you might want to try Dwedit dissassembler on Ticalc.org. I myself couldn't run it the last time I tried it (got an error about missing ocx or dll files but that was back in 2004 or 05) but other people had no problem with it. Idk if it dissassembles everything correctly, though, like the sprites data

Offline Galandros

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Re: Unfinished RPG "The Core Of Light" by Timendus released as is
« Reply #22 on: November 09, 2009, 02:26:34 pm »
Ah ok. Btw you might want to try Dwedit dissassembler on Ticalc.org. I myself couldn't run it the last time I tried it (got an error about missing ocx or dll files but that was back in 2004 or 05) but other people had no problem with it. Idk if it dissassembles everything correctly, though, like the sprites data
That is what I needed, thanks DJ. Great dissembler, it guesses the data for me! Nice... In some minutes, I will have the sprite sheet.
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