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Usually, I just use print screen several times when playing the game on emulator then resize then convert to black and white, but the issue is that if a game is really hard (like this one) it takes ridiculous amount of time to rip all sprites. That said, I have some other sprites somewhere that I will post soon, but most are either 16x16 or they are monochrome 8x8
Ah ok. Btw you might want to try Dwedit dissassembler on Ticalc.org. I myself couldn't run it the last time I tried it (got an error about missing ocx or dll files but that was back in 2004 or 05) but other people had no problem with it. Idk if it dissassembles everything correctly, though, like the sprites data