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That is amazing, but what amazes me the most is how fast the voxel engine runs. Unreal Tournament would definitively be doable, assuming someone uses outdoor maps like this. Can a voxel engine allow other kind of shapes like small buildings, different colors (such as green for grass and gray for structures) and collision detection without losing too much speed?
Quote from: DJ_O on June 24, 2012, 01:37:47 pmThat is amazing, but what amazes me the most is how fast the voxel engine runs. Unreal Tournament would definitively be doable, assuming someone uses outdoor maps like this. Can a voxel engine allow other kind of shapes like small buildings, different colors (such as green for grass and gray for structures) and collision detection without losing too much speed?If I'm not mistaken, it's all randomly generated, so, if you want pre-made building, it's going to require something completely different ?Or at least some sort of 2nd generator on top of the landscape one, I guess