Author Topic: UTI, Revsoft & MaxCoderz Spring Programming Contest  (Read 14075 times)

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Offline FinaleTI

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #30 on: March 13, 2011, 06:07:44 pm »
I think I am doing Pokemon.
The biggest problem is sprites :/
Lol. I had the idea to do the Pokemon TCG as well. I've made the first 21 card sprites already, actually.

"You're going down" happybobjr says competitively.

anyways, I think I will do a style similar to Yugioh: Reshef of destruction.

If i am capable of doing all the sprites, I am going to have normal and multiplayer.
My biggest concern is the amount of memory sprites are going to take.

I am only going to use the original 151 Pokemon.
I am not sure weather I should use 16 by 16 sprites monochrome, 16 by 16 sprites in 4 lvl gray, or 32 by 32 sprites.
I dunno if I'm entering for sure yet, but I have definitely started spriting and creating some mock-ups. If I do decide to enter, I'll create a topic over on UTI and post some mock-ups and stuff, as per the rules.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #31 on: March 14, 2011, 03:26:00 am »
Just make sure to not make a game that is too huge, though, since you have like 3 months.

Offline Happybobjr

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #32 on: March 14, 2011, 06:47:48 am »
Just make sure to not make a game that is too huge, though, since you have like 3 months.
It looks like i am going to have aprox 10000 bytes of data so far (uncompressed)
School: East Central High School
 
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Offline Yeong

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #33 on: March 14, 2011, 07:11:30 am »
Imma make epic TCG game without Axe  >:D
Sig wipe!

Offline Happybobjr

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #34 on: March 14, 2011, 08:04:00 am »
Wow i forgot about energies and trainer cards :/
I think I will leave out trainer cards.
I think I will have to have an app var to old most of my data... I didn't realize how big pokemon would be.
*Happybbojr puts his secret project on hold to play with some pokemon cards.


Edit:  All seems good.  The idea for the layout is still kind of fuzzy.
« Last Edit: March 14, 2011, 03:06:00 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #35 on: March 14, 2011, 09:12:47 pm »
Maybe I could enter Cartemon 1.2. ;D

j/k they don't accept already made games and that game was so incredibly crappy and broken anyway X.x (Some sort of fake TCG I made almost 10 years ago)
« Last Edit: March 14, 2011, 09:12:56 pm by DJ_O »

Offline qazz42

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #36 on: March 14, 2011, 09:16:23 pm »
oooh, niiice, I am actually thinking of joining this, but I think I shall skip, I got enough on my hands with 2 projects that are both never having enough time for x.x

Offline Xeda112358

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #37 on: March 14, 2011, 09:23:12 pm »
Hmm, for a Pokémon TCG, the layout I designed for words and what not was to have a database of words like:
Code: [Select]
:Flip a coin
:If heads,
:The defending
:Pokémon
:is
:Confused
:Paralyzed
:Asleep
:Burned
:If tails,
:This attack does nothing.
:Does 10 damage to
:your
:Bench
:opponents
Et cetera. Then you just use a string of numbers to access the lines and display the stuff.
...
...
It worked for me >_>

Offline Happybobjr

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #38 on: March 14, 2011, 09:39:03 pm »
Are you having pictures of the pokemon?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Xeda112358

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #39 on: March 14, 2011, 09:43:39 pm »
If you are asking me, I cannot join the competition :( I made a simple demo on my 89t, though, a while ago (it is lost to many RAM clears :D)

Offline DJ Omnimaga

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #40 on: March 14, 2011, 09:46:48 pm »
Ouch sorry to hear Xeda D:. Btw why can't you join? Is it just due to lack of time? I personally can't since I'm no longer student and live outside of USA.

Offline Xeda112358

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #41 on: March 14, 2011, 10:42:22 pm »
I'm a moderator on UTI... Also, sorry if I take so long between responses, I've been programming :D

Offline DJ Omnimaga

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Re: UTI, Revsoft & MaxCoderz Spring Programming Contest
« Reply #42 on: March 14, 2011, 10:57:20 pm »
Oh, right, moderators can't join. X.x

On Omni staff can join contest, but not judges, and as a result of staff being allowed to join, nobody except the judges even know about the theme until the very last second.