Author Topic: Millen Game Engine for the TI-83+  (Read 4387 times)

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Offline DJ Omnimaga

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Millen Game Engine for the TI-83+
« on: July 24, 2005, 12:25:00 pm »
Evan Patton has released a quite interesting program this evening. The Millen Game Engine is a new way for developers to write programs. Using simple opcodes, it can write complex and even grayscale games with smaller code size. Currently the program is in its alpha stages and this demo has been released to show the basic capabilities. It is not yet possible to develop a game on the platform yet. Here is the list of the planned features:

-Pseudocode development, allowing for faster programming without having to write large amounts of code.
-Grayscale graphics system using interrupts
-Customizable text and graphics for a wide variety of game styles
-Built in functions for RPG games, including a CTB-style battle system
-Ability to use more than 24K for data storage through use of Flash ROM
-Fast interrupt for quality direct input
-API Upgradablity, allowing for added functionality while still being backwards compatable

You can download it at http://www.ticalc.org/archives/files/fileinfo/367/36740.html . Demos and their source are included and an editor is avaliable.

Offline tifreak

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Millen Game Engine for the TI-83+
« Reply #1 on: July 25, 2005, 02:05:00 am »
Hmm, sounds like a beefed up version of RPG starter kit...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Millen Game Engine for the TI-83+
« Reply #2 on: July 25, 2005, 09:30:00 am »
what does beefed meant?

Well Millen makes asm games I think

crzyrbl

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Millen Game Engine for the TI-83+
« Reply #3 on: July 25, 2005, 09:48:00 am »
is this just another arpg kit?

edit
sry about ^, i hit reply but it didnt work.  this forum is having problems...

Offline DJ Omnimaga

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Millen Game Engine for the TI-83+
« Reply #4 on: July 25, 2005, 09:56:00 am »
yeah I am gonna complain agai at invisionfree, I got a 404 when using fast reply earlier

Offline tifreak

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Millen Game Engine for the TI-83+
« Reply #5 on: July 25, 2005, 10:26:00 am »
beefed means that it is completely loaded... got cool features and what not that make it better than what I made...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Millen Game Engine for the TI-83+
« Reply #6 on: July 25, 2005, 11:36:00 am »
keep in mind RPG starter kit is still very cool though, I saw how fast it ran, btw is it still under developpement? %)rolleyes2.gif

Offline tifreak

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Millen Game Engine for the TI-83+
« Reply #7 on: July 25, 2005, 12:03:00 pm »
Yes, I have decided to add at least 2 different battle programs for it, and possibly a third. That will happen after TI-City (so damned close! >_<) and Star Trek Borg Invasion are updated. I wish Kerm would get me that draw faster circles program completed... :(sad.gif

And thanks for the compliment. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Millen Game Engine for the TI-83+
« Reply #8 on: July 25, 2005, 12:06:00 pm »
fast circles would be cool altough I heard that it has been alerady done before IIRC
I am still curious about what Milen will be able to do once completed, it lok like it has stuff to do with z80 ASM programming but maybe it just require minor knowledge

Offline tifreak

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Millen Game Engine for the TI-83+
« Reply #9 on: July 25, 2005, 12:08:00 pm »
Basic asm stuff I can handle, but if it gets complex, then I would be in trouble...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Millen Game Engine for the TI-83+
« Reply #10 on: July 25, 2005, 12:17:00 pm »
yeah I hope its not too much complicated, but not as limited and buggy as ARPG construction set (its mostly buggy on OS 1.13 or above)