Evan Patton has released a quite interesting program this evening. The Millen Game Engine is a new way for developers to write programs. Using simple opcodes, it can write complex and even grayscale games with smaller code size. Currently the program is in its alpha stages and this demo has been released to show the basic capabilities. It is not yet possible to develop a game on the platform yet. Here is the list of the planned features:
-Pseudocode development, allowing for faster programming without having to write large amounts of code.
-Grayscale graphics system using interrupts
-Customizable text and graphics for a wide variety of game styles
-Built in functions for RPG games, including a CTB-style battle system
-Ability to use more than 24K for data storage through use of Flash ROM
-Fast interrupt for quality direct input
-API Upgradablity, allowing for added functionality while still being backwards compatable
You can download it at
http://www.ticalc.org/archives/files/fileinfo/367/36740.html . Demos and their source are included and an editor is avaliable.