Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Zelda: Dark Link Quest now TI-Connect compatible
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Zelda: Dark Link Quest now TI-Connect compatible (Read 7451 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
on:
October 14, 2007, 09:11:00 pm »
3 years after The Legend Of Zelda: Dark Link Quest release, it is finally compatible with TI-Connect.
Tonight I am releasing version 1.01 of the game, which can be sent without any problems to a TI-83+, TI-83+SE, TI-84+ or TI-84+SE calculator, providing you follow instructions carefully. This was almost mission impossible to get the game TI-Connect compatible, which explains why it took so long before such version is released. This is because the game use hacked picture files, which cannot be sent individually using TI Connect, thus, they need to be grouped. Also while grouped files containing such picture data can be sent fine using TI-Connect from a PC to a calculator, the opposite is impossible, thus, you need to send those groups using an old software called TI-Graph Link. However, groups sent from calculator to PC using this old software are not compatible with TI-Connect. The first program of each group will corrupt when sent to the calculator, altough it won't corrupt picture files if there is no program present. So the installation process is slightly more complicated than with the original TI-Graph link version, altough it may end up taking less time because files send faster using TI-Connect and TI-Graph Link always randomly crash unless you run Windows 95 or 98.
If you wanted to play the game but couldn't because you could only use TI-Connect (as TI-Graph Link didn't supported USB link cable nor the 84+ models) you can now. Just download the update in TI-83+ calculator RPG section or Our work section!
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #1 on:
October 15, 2007, 08:19:00 am »
That's awesome! It's nice to see you updating your games
.
Logged
MechaTech84
Guest
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #2 on:
October 15, 2007, 12:26:00 pm »
I can't find it.... Can you post a link?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #3 on:
October 15, 2007, 12:29:00 pm »
Darn... it shouldn't be that hard. Did you even visited the Omnimaga website at all? o.o
It should be clear that it's in the download section, right? I even mentionned it was in both our programs and calc rpg and programming tools section and since it's for the TI-83+ series it should be in this section
Logged
MechaTech84
Guest
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #4 on:
October 15, 2007, 12:31:00 pm »
but it says it was updated june 2007, is it that one?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #5 on:
October 15, 2007, 12:37:00 pm »
could you quote exactly or show a screenshot of where it says "Updated June 2007"? Because i don,t see this anywhere. If you mean the post date then it means nothing, as I just uploaded a new zip file of the game and didn't edited the post
Logged
MechaTech84
Guest
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #6 on:
October 15, 2007, 12:45:00 pm »
go to this url:
http://omnimaga.dvrdns.org/index.php?showtopic=153
then scroll down... and then post the link I SHOULD be using if this isn't it.
Edit: never mind, I get it now.....
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #7 on:
October 15, 2007, 12:49:00 pm »
first, it's july, not june, and it is the file info last update. The zip file was replaced with the new one, so you got the right file. Next time you read a news about a new file updated check the news article title or the first few sentence, as it generally contain the program name
And the archive forums aren't even supposed to show "this post was edited by membername on mm/dd/yy I will check what's wrong with this
Logged
MechaTech84
Guest
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #8 on:
October 18, 2007, 09:30:00 am »
First off, I did read the whole news article, I just didn't understand how you updated the file; I thought there would be a new post in the archive for the file.
Secondly, the edited post confused me further and I didn't think it was updated recently....
My Bad!!! --Mecha
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #9 on:
October 18, 2007, 09:47:00 am »
It's ok. Actually I didn't reposted a new topic in the archive because there was alerady the previous version in the archive since the original release. I still have no clue why the edit notice still appears though :S
Logged
tama
Guest
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #10 on:
October 21, 2007, 12:43:00 am »
The previous versions couldn't be sent via TI Connect ?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #11 on:
October 21, 2007, 05:03:00 am »
It could, but it required the user to do some tweakings with the sending process and for almost all of them some files were corrupted when sending to TI-Connect
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #12 on:
October 22, 2007, 02:51:00 pm »
Happy to see this done, as it was something that kept me from playing this several times!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Zelda: Dark Link Quest now TI-Connect compatible
«
Reply #13 on:
January 29, 2023, 03:38:16 pm »
Version 2.00 has been uploaded to the Cemetech archives. It should be available at
https://www.cemetech.net/downloads/files/2165/x2731
soon. As it turns out, version 1.01 from 2007 was improperly packaged, preventing it from being installed. Here are the changes that I've made:
-Removed several unnecessary line breaks in the game code, although some might still remain.
-Skeletons can no longer move diagonally.
-Swapped the menu opening and item usage keys. Menu opening is now DEL and item usage or switching to hookshot is 2nd.
-You can now switch between the sword and hookshot with the item usage button (2nd) if you have no other item equipped.
-You can no longer turn the calc off in the menu, as it crashed TI-84 Plus models.
-Hopefully it works with modern linking softwares this time around. It takes longer to install the picvars, though (four steps just for those alone).
-Added Doors CS 7 icon (although the game hasn't fully been tested in it yet)
-When launching the game for the first time or after deleting List CONT, the player can now set the game's contrast.
However, I was unable to locate the code for when you take damage from bosses. All code I saw referenced losing half a heart of life, even though bosses cause far more damage, so I am unsure what's up with that. The game was written almost 20 years ago and there are so many files that some stuff is buried very deep in it.
This is why, despite the game being nearly impossible to beat even with 10 heart containers and 4 fairies, I have left the difficulty as is. It was not too hard to beat when I was 18 but I guess I became slower and less reactive over time. The game is also incredibly hard to "hack", and some tampering with the save files could cause them to vanish from the list and trigger a new game instead, and at best it could prevent the final battle from triggering.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Zelda: Dark Link Quest now TI-Connect compatible