Author Topic: Zelda for the Prizm?  (Read 12695 times)

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Offline DJ Omnimaga

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Zelda for the Prizm?
« on: January 15, 2012, 08:13:02 pm »
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.



A video I made is attached to this thread too. Video download link

It is in very early stages, as you can only grab jars and throw them away, along with rolling on the floor, although those are features that are quite rare in calculator-based Zelda projects. Hopefully the author won't give up on this huge undertaking. The discussion about the project is located there, in French.
« Last Edit: January 15, 2012, 08:16:28 pm by DJ_O »

Offline annoyingcalc

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Re: Zelda for the Prizm?
« Reply #1 on: January 15, 2012, 08:14:14 pm »
wow I wish I had a prizm
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Re: Zelda for the Prizm?
« Reply #2 on: January 15, 2012, 08:31:26 pm »
Wow that looks nice :D I'm looking forward to this!

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Re: Zelda for the Prizm?
« Reply #3 on: January 15, 2012, 08:38:31 pm »
*saint goes to buy a prizm calc to play this game when it comes out! O.O
« Last Edit: January 15, 2012, 08:38:48 pm by saintrunner »
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Offline TIfanx1999

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Re: Zelda for the Prizm?
« Reply #4 on: January 15, 2012, 08:55:49 pm »
Wow, if he finishes it that'll be a huge addition to the Prizm's software catalog! :D

Offline Darl181

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Re: Zelda for the Prizm?
« Reply #5 on: January 16, 2012, 01:11:03 am »
I'm not really a fan of one-word/smilie posts, but...
:D

Also Zelda on the 9750G? 0.o  Would that have worked on the 9750gii?
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Offline flyingfisch

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Re: Zelda for the Prizm?
« Reply #6 on: January 16, 2012, 10:23:22 am »
I hope someone will port this to older calcs! (Namely, FX-9860GII)



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Offline DJ Omnimaga

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Re: Zelda for the Prizm?
« Reply #7 on: January 16, 2012, 01:58:11 pm »
Well, FX-9750GII games works fine on the 9860GII so you should be fine playing the BASIC version that is in the works. Of course it would be nice if somebody made some sort of C version for it, though.

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Re: Zelda for the Prizm?
« Reply #8 on: January 16, 2012, 03:21:52 pm »
Yes!  More games on the Prizm!  :D
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Re: Zelda for the Prizm?
« Reply #9 on: January 16, 2012, 03:45:49 pm »
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.


The only one Prizm game where we can do barrel-rolls...

A video I made is attached to this thread too. Video download link

It is in very early stages, as you can only grab jars and throw them away, along with rolling on the floor, although those are features that are quite rare in calculator-based Zelda projects. Hopefully the author won't give up on this huge undertaking. The discussion about the project is located there, in French.

The only one Prizm game where we can do barrel-rolls.
« Last Edit: January 16, 2012, 03:46:27 pm by Eiyeron »

Offline DJ Omnimaga

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Re: Zelda for the Prizm?
« Reply #10 on: January 16, 2012, 04:01:32 pm »
Haha true. :P

Now I hope it gets finished. So many Zelda games (especially for TI) never got finished. D:

Offline flyingfisch

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Re: Zelda for the Prizm?
« Reply #11 on: January 16, 2012, 10:13:29 pm »
Well, FX-9750GII games works fine on the 9860GII so you should be fine playing the BASIC version that is in the works. Of course it would be nice if somebody made some sort of C version for it, though.

Thats what I meant. I want to get it ported to C (maybe I'll do it :) )



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Offline flyingfisch

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Re: Zelda for the Prizm?
« Reply #12 on: February 10, 2012, 10:33:03 pm »
YAY! I have a prizm and can use this now!



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"welcome to the world of computers, where everything seems to be based on random number generators"



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Offline krazylegodrummer56

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Re: Zelda for the Prizm?
« Reply #13 on: February 29, 2012, 07:55:19 pm »
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.
I can't get the download for some strange reason. I think the link's busted.
I have a Casio Prizm now! YAY!!! :D









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Re: Zelda for the Prizm?
« Reply #14 on: February 29, 2012, 08:02:15 pm »
wow I wish I had a prizm

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