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"welcome to the world of computers, where everything seems to be based on random number generators"
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.The only one Prizm game where we can do barrel-rolls...A video I made is attached to this thread too. Video download linkIt is in very early stages, as you can only grab jars and throw them away, along with rolling on the floor, although those are features that are quite rare in calculator-based Zelda projects. Hopefully the author won't give up on this huge undertaking. The discussion about the project is located there, in French.
Well, FX-9750GII games works fine on the 9860GII so you should be fine playing the BASIC version that is in the works. Of course it would be nice if somebody made some sort of C version for it, though.
A long-time Planète-Casio member who was working on a Casio BASIC Zelda clone for the FX-9750G series has decided to start working on a Prizm one in C recently and he posted a picture of the game, which uses The Minish Cap graphics, along with an early demo download.
wow I wish I had a prizm