Author Topic: Nostalgia - An Axe RPG  (Read 148798 times)

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Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #120 on: August 16, 2010, 10:10:16 pm »
i love the scrollbar!
the top tile being inverted is a little weird, though(he looks like either a jawa or one of those little guys from the underground world in oracle of seasons)

im looking forward to something executable. gl!

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #121 on: August 17, 2010, 11:14:11 am »
Very nice so far, can't wait to see battle sequences in action ^^

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #122 on: August 19, 2010, 01:45:03 pm »
I managed to finish the text routine for the most part! I just need to do a little debugging with 'page breaks', but line breaks and ending a string work. I also converted the main battle menu from a bitmap to be drawn and then typed out with the text routine.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #123 on: August 20, 2010, 11:24:24 pm »
Nice, you mean for NPC convos, right?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #124 on: August 21, 2010, 12:22:45 am »
Well that, and everything else text related involving the custom font. I've also got a seperate routine for numbers.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #125 on: August 21, 2010, 09:25:57 am »
Is Sky actually going to play a part in the game or is he like a source of motivation for Roland and Aria?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #126 on: August 21, 2010, 10:13:51 am »
Sky will have a part near the end, but mainly he was the hero who saved Alteria when it was young, which was thousands of years before the stories of Roland and Aria. I will say though, that his role is integral to the story of Nostalgia, even though he doesn't appear for most of it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #127 on: August 21, 2010, 10:19:14 am »
I managed to finish the text routine for the most part! I just need to do a little debugging with 'page breaks', but line breaks and ending a string work. I also converted the main battle menu from a bitmap to be drawn and then typed out with the text routine.

By page break, do you mean when the user has to scroll to see more text?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #128 on: August 21, 2010, 10:38:17 am »
@Hot_Dog: Pretty much, like in most RPGs when you hit a button to see the next page of text in a conversation.

Well, I've hit a problem with the battle engine. The code is getting kinda confusing and I have to heavily rely on saferam areas, so I'm gonna have to print out the code to see where it's going wrong.... Once I can layout all the code, though, I should be able to pinpoint the problem(s) fairly easily.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #129 on: August 21, 2010, 10:44:31 am »
So do Alterians have a longer lifespan than we do?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #130 on: August 21, 2010, 11:04:24 am »
Their normal lifespan is very similar to ours, but if an Alterian is blessed by the Creator, they can live for hundreds of years past their normal lifespan.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #131 on: August 21, 2010, 11:26:33 am »
Their normal lifespan is very similar to ours, but if an Alterian is blessed by the Creator, they can live for hundreds of years past their normal lifespan.

How about immortality? Khe - he - he

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #132 on: August 21, 2010, 11:45:48 am »
If the Creator so chooses, then yes.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #133 on: August 21, 2010, 11:50:14 am »
Is sky immortal?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #134 on: August 21, 2010, 11:53:34 am »
Technically speaking, yes.

On a different note, could someone please help me with my latest sprite request? It's pretty vital.

Edit: I got a text box.
« Last Edit: August 21, 2010, 12:14:06 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.