Author Topic: Nostalgia - An Axe RPG  (Read 145777 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #135 on: August 21, 2010, 04:37:50 pm »
Still working....
I did manage to mock up what the menu will look like when you start the game.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #136 on: August 21, 2010, 05:22:34 pm »
Still working....
I did manage to mock up what the menu will look like when you start the game.

Wow!  That's a pretty sweet menu!
« Last Edit: August 21, 2010, 05:23:08 pm by Hot_Dog »

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #137 on: August 21, 2010, 08:11:11 pm »
ascii for the win!

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #138 on: August 21, 2010, 10:30:11 pm »
Thanks guys! I just figured out what went wrong with the battle engine, so its development is no longer in a slump!
In fact, I may be able to post some more screenies tomorrow!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #139 on: August 21, 2010, 10:42:52 pm »
Thanks guys! I just figured out what went wrong with the battle engine, so its development is no longer in a slump!
In fact, I may be able to post some more screenies tomorrow!

I is looking forward to it!

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #140 on: August 21, 2010, 11:14:18 pm »
so is I!  I have marked by calendar for Sept. 16 already!  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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On hold for Contest.


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #141 on: August 22, 2010, 12:10:51 am »
Yeah, I have the date marked too, since I need to have it playable by then.
And just my luck, I get to start school tomorrow! :'(
« Last Edit: August 22, 2010, 12:11:46 am by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #142 on: August 22, 2010, 03:16:09 am »
WOW Awesome! I hope you finish a demo for the contest! (and some screenies of battle in action with enemies and attacks ^^ for the possible Omnimaga 9th anniversary video :P)

I really love the menus you got there, though. I love how the borders are made. :)

(Also if this gets more progress in overall, this project is an easy candidate for a sub-forum in Major TI community projects)
« Last Edit: August 22, 2010, 03:16:52 am by DJ Omnimaga »

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #143 on: August 22, 2010, 10:08:46 am »
Thanks everyone!
@DJ: That'd be epic!

I still have some work to do before I reveal any screenies.
I also did some other work yesterday and I managed to make a map maker that exports the final product to Pic3. Should be helpful in the long run!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #144 on: August 22, 2010, 12:48:43 pm »
Here are the screenies I promised! I would have had them up sooner, but I got distracted playing Megaman 10.
First one is battle engine progress.
Second is my mapmaker.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #145 on: August 22, 2010, 12:53:19 pm »
Thanks for the screenies!  The game is looking better and better all the time!

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #146 on: August 22, 2010, 04:19:15 pm »
wow awesome!

Btw for your maps do you use the same technique as the old Illusiat games: having each tile take one bit? I notice when you add a wall it also draws the ceiling in your map editor. In Illusiat 12, when pxl testing the mini map, if the pxl below the one you checked was OFF as well as the one checked, it showed a ceiling tile, if the one below was ON and the one checked was OFF, it showed a wall and otherwise it would show the floor.

Also nice magic animation so far :)

Offline patriotsfan

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #147 on: August 22, 2010, 05:36:42 pm »
Nice game so far! :)


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #148 on: August 22, 2010, 06:28:51 pm »
Thanks! ;D
@DJ: Yeah, each tile takes one bit(or pixel). The reason it draws a ceiling and tile together is because the way my engine reads it is, if the tile checked is ON and the one below is ON, it draws a ceiling. If the tile checked is ON and the one below is OFF, it draws a wall. If the tile checked is OFF, it draws the floor.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #149 on: August 22, 2010, 07:19:53 pm »
lookin sweet

can your engine actually handle 96*63 maps?