Author Topic: Nostalgia - An Axe RPG  (Read 145775 times)

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Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #225 on: September 11, 2010, 02:15:02 am »
Those screenshots are awesome! and i ESPECIALY like the font :)

Offline Netham45

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #226 on: September 11, 2010, 04:09:37 am »
Holy crap, how had I not seen this thread before?


This looks phenomenal, that menu is beautiful.
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Offline Magic Banana

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #227 on: September 11, 2010, 06:28:10 am »
Whew, finally have some free time to catch up on everything I've missed. This is looking great by the way. I really love that font and those menus. Can't wait until this gets released! (actually, it's only about 5 days, so I guess I could wait)  ;D

whoah!!! mind blowing and graphical... nice face picture on the stats screen.
Yeah, I hear that the guy who did that is a really cool guy and everyone gives him high fives whenever he finishes a sprite, but you didn't hear that from me.   8)
I do sprites and stuff, so yeah.

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Offline Deep Toaster

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #228 on: September 11, 2010, 07:43:19 pm »
Wow, grayed out maps would look awesome. Great shots, by the way, and especially the font :)




Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #229 on: September 11, 2010, 11:53:23 pm »
Whew, finally have some free time to catch up on everything I've missed. This is looking great by the way. I really love that font and those menus. Can't wait until this gets released! (actually, it's only about 5 days, so I guess I could wait)  ;D

whoah!!! mind blowing and graphical... nice face picture on the stats screen.
Yeah, I hear that the guy who did that is a really cool guy and everyone gives him high fives whenever he finishes a sprite, but you didn't hear that from me.   8)
Lol :P

Nice to see you still around. I hope you get more free time in the near future x.x

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #230 on: September 12, 2010, 03:48:58 pm »
Whew, finally have some free time to catch up on everything I've missed. This is looking great by the way. I really love that font and those menus. Can't wait until this gets released! (actually, it's only about 5 days, so I guess I could wait)  ;D

whoah!!! mind blowing and graphical... nice face picture on the stats screen.
Yeah, I hear that the guy who did that is a really cool guy and everyone gives him high fives whenever he finishes a sprite, but you didn't hear that from me.   8)
Lol. Thanks for that portrait again.


Moar story update:

Approximately 1000 years before the fall of Alteria, the Creator created a line of knights. These knights, know was the Sentinels, were divided into several disciplines. Each discipline was the guardian of the one of the three elements (Holy, Dark, and Star) or one of the three virtues (Justice, Courage, and Hope). Each of these guardians also possessed a supernatural ability. The Star Knights possessed unparalleled speed; the Paladins, uncanny defense; the Dark Knights, unmatched strength; the Magisters (guardians of Justice), unequaled magic; the Virtus (guardians of Courage), unsurpassed skill; the Fidelis (guardians of Hope), unrivaled magical resistance.

For nearly a millennium, they protected Alteria from many evils. Then, Dakumeshia arrived. He began to destroy these great guardians, and before long, they fell to his might. Their descendants were wiped out and the Sentinels were no more. Alteria was defenseless... And so, the Creator decided to split the dimensions.

Edit: Major breakthrough! I just got the equipment system to work! I already had the status screen done, so after applying the equipment system to armor, I just have to do items (shouldn't be too hard) and saving (incredibly easy). Then, the menu will be done and I'll be able to focus on the battle engine alot more.
« Last Edit: September 12, 2010, 04:06:21 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #231 on: September 12, 2010, 04:09:12 pm »
Wow great story so far, can't wait to play the game to see more :)

Offline Madskillz

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #232 on: September 12, 2010, 04:21:31 pm »
Looks great, love the font and the story thus far. Can't wait to see what you have in store!

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #233 on: September 12, 2010, 09:02:18 pm »
Thanks guys! I managed to get the equipment system done. ;D
I just realized I have to add magic level and info to the status. I managed to mock-up that screen for that, and here it is. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #234 on: September 12, 2010, 09:25:09 pm »
Looks great. I like the icons too :)

Offline Hot_Dog

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #235 on: September 13, 2010, 11:06:45 am »
Dude, awesome "Mock-up" :)

Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #236 on: September 13, 2010, 03:44:58 pm »
Wow, this is looking great!  And the best news is we get a demo this week!  Yea! ;D

Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #237 on: September 13, 2010, 05:19:39 pm »
* Builderboy can't wait :D *

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #238 on: September 14, 2010, 08:47:14 am »
Menu's close to being done. Working on some maps right now. I finished debugging the text routine, so I'll be importing the rest of the portraits and the text box.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #239 on: September 14, 2010, 08:48:05 am »
Do you think you'll finish by the deadline?
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