Author Topic: Nostalgia - An Axe RPG  (Read 148973 times)

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Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #255 on: September 15, 2010, 03:05:34 pm »
do you have a playable portion?

and next time, don't scare me like that, I though you lost the whole project.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #256 on: September 15, 2010, 03:09:01 pm »
I don't have any fully playable portions yet, mostly just core engines. I'm considering posting them for optimization help, since it's not a contest entry anymore.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #257 on: September 15, 2010, 03:11:04 pm »
Sorry to hear, I hope the project won't die, though :(

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #258 on: September 15, 2010, 03:13:48 pm »
I have no intentions of letting this die, so don't worry.
I just gotta remember to back-up frequently. I did remember to back-up the menu work I did yesterday though, so I won't lose that.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #259 on: September 15, 2010, 03:16:19 pm »
now I don't know what to vote for...
* yunhua98 goes off to look at the other projects...

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #260 on: September 15, 2010, 03:17:36 pm »
Warnsauce tried to warn. :c

Bug me about my book.

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #261 on: September 15, 2010, 03:18:26 pm »
Yeah backups are essential for such project development, else we end up with surprises and getting discouraged x.x

Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #262 on: September 15, 2010, 04:59:15 pm »
:(
That's too bad.  I wish you luck on making a demo, though. :)

Offline Builderboy

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #263 on: September 15, 2010, 05:17:49 pm »
:( Oh nooooooooo this makes me sad :(

Offline Deep Toaster

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #264 on: September 16, 2010, 07:56:23 pm »
and next time, don't scare me like that, I though you lost the whole project.  :P

Me too :-\ Good to know it's still alive, though. And at least you did enter the contest :)




Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #265 on: October 01, 2010, 03:26:29 pm »
It's been a while since I posted here...

Anyway, would anyone be willing to help me optimize Nostalgia? If so, I'll post up some of the code.

On a story related update (probably the last new character):

Leo

A lone mercenary protecting a village in the Shadowed Dimension. He keeps his past to himself, and with good reason.
He is Arc's son, but refuses to acknowledge that, stating his father is dead.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #266 on: October 01, 2010, 05:32:53 pm »
I'm glad this is not dead. I was a bit worried after the contest ended that you kinda lost interest. You should probably post the source so people can find optimizations and hopefully give you much more executable code space.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #267 on: October 01, 2010, 06:23:51 pm »
Yeah. I've just been working on Pokemon, so this has been on hold for a little.

Attached is a zip containing the menu program in its current state. The subroutines are separate in prgmNOSSUBS. Send all the appvars to the RAM. Archive NosMenus.


Here's the code for the menu with the subroutines as part of the program:
WARNING! Large chunk of code is large. VERY large.
Code: [Select]
:.NOSMENU
:.[Pic1]→Pic1
:.[Pic3]→Pic2
:.[Pic2]→Pic3
:.[Pic6]→Pic4
:.[Pic5]→Pic5
:[10A040A00000000060F0909000000000F09090600000000000A040A000000000→Pic1I
:"vNOSBUFF"→Str1D
:"IRON SWORD*"→Str1E
:"STEEL SWORD*"→Str2E
:"ARBITER'S BLADE*"→Str3E
:"IRON ARMOR*"→Str1A
:"STEEL ARMOR*"→Str2A
:"GUARDIAN MAIL*"→Str3A
:"IRON SHIELD*"→Str1S
:"STEEL SHIELD*"→Str2S
:"ROUND SHIELD*"→Str3S
:DiagnosticOff
:0→r1
:GetCalc(Str1D,768)→J
:DeltaList(8,20,42,60,48,99)→GDB1E
:DeltaList(12,23,33,50,60)→GDB1A
:DeltaList(6,10,15,26,39)→GDB2A
:DeltaList(5,25,125,625,0)→GDB1EX
:GetCalc("vNosStats")→K
:GetCalc("vNosPorts")→I
:GetCalc("vNosMenus",Y1)
:ClrDrawr
:DrawInv r
:Full
:For(θ,0,767
:{Y1+1536+θ} and {L3+θ}→{L3+θ}
:End
:Lbl MS
:If r1=‾1 or (getKey(48)
:0→r1
:Return
:End
:Full
:conj(Y1,L6,768
:For(θ,0,1
:If {θ+70+K}=1
:sub(TX,63,θ*15+4,"ROLAND*"
:sub(DN,{K+38}r,76,θ*15+9,2
:sub(DN,{K+40},76,θ*15+14,1
:End
:If {θ+70+K}=2
:sub(TX,63,θ*15+4,"ARIA*"
:sub(DN,{K}r,76,θ*15+9,2
:sub(DN,{K+2},76,θ*15+14,1
:End
:If {θ+70+K}
:sub(TX,63,θ*15+9,"HP*"
:sub(TX,63,θ*15+14,"MP*"
:End
:End
:conj(L6,J,768
:Lbl MM
:ClrDraw
:conj(J,L6,768
:Normal
:For(θ,0,10
:DispGraphr
:End
:sub(BMG,3,30,7,3,6)
:r1→θ
:If r1=‾1 or θ>15
:DelVar Str1D
:ClrHome
:Goto EXT
:End
:If θ≤15
:Goto CS
:End
:Lbl EXT
:DelVar Str1D
:ClrHome
:Return
:
:.Item Screen
:Lbl IT
:Full
:conj(Y1+768,L6,768
:For(θ,0,7
:!If {θ+58+K}
:ref(4,θ*5+10,81,5
:rref(4,θ*5+10,81,5
:Else
:sub(DN,{θ+58+K},82,θ*5+11,1
:End
:End
:DispGraph
:Normal
:Pause 200
:0→S
:Repeat r1=‾1 or (S≠0) or (r1=‾3
:sub(BM,10,74,8,3,6,1)
:r1/5→S
:{S+58+K}→S
:End
:If r1=‾1
:Goto MM
:End
:If r1≥0
:sub(ITM,r1/5
:End
:If r1>200
:conj(Y1+4608,L6,768
:DispGraph
:Pause 200
:0→r1
:sub(BM,10,74,2,3,6,2)
:If r1≠65534 or (r1=‾1
:0→r1
:Goto MM
:End
:Goto IT
:End
:Goto MS
:
:.Character Select
:Lbl CS
:θ→V
:For(θ,0,10
:DispGraphr
:End
:0→r1
:If V≠15 and ({K+71}≠0
:sub(BMG,3,31,2,62,16
:End
:If r1=‾1
:Goto MM
:End
:If V=5
:0→r6
:If {r1/15+70+K}=1
:38→r6
:End
:Goto ST
:End
:If V=0
:0→V
:If {r1/15+70+K}=1
:32→V
:End
:Goto EQ
:End
:If V=10
:0→V
:If {r1/15+70+K}=1
:38→V
:End
:Goto IT
:End
:If V=15 and ({K+71}≠0
:expr(K+70,K+71,1
:Goto MS
:End
:Goto MM
:
:.Status Screen
:Lbl ST
:conj(Y1+3072,L6,768
:If r6=38
:Fix 9
:Tangent(4,4,I)
:Fix 8
:ref(37,4,33,10
:rref(37,4,33,10
:sub(TX,37,4,"ROLAND*"
:sub(TX,37,9,"THIEF*"
:End
:sub(DN,{K+r6}r,49,15,2
:sub(DN,{r6+3+K}r,68,15,2
:sub(DN,{K+r6+2},49,20,1
:sub(DN,{K+r6+5},63,20,1
:sub(LN,{31*(r6=38)+23+K}r
:sub(DN,{31*(r6=38)+23+K}r,57,26,Y
:sub(LN,{31*(r6=38)+25+K}r
:sub(DN,{31*(r6=38)+25+K}r,57,31,Y
:sub(DN,{K+r6+6},21,38,1
:sub(DN,100-{K+r6+7},74,38,1
:sub(DN,{K+r6+8},21,43,1
:sub(DN,{K+r6+9},74,43,1
:sub(DN,{K+r6+10},21,48,1
:sub(DN,{K+r6+11},21,53,1
:sub(DN,{K+r6+12},74,48,1
:sub(LN,{29*(r6=38)+37+K}
:sub(DN,{29*(r6=38)+37+K},84,4,Y
:sub(LN,{{32*(r6=38)+19+K}-13+GDB1E}
:sub(DN,{{32*(r6=38)+19+K}-13+GDB1E},44,38,Y
:{{32*(r6=38)+20+K}-27+GDB1A}→V
:{{32*(r6=38)+21+K}-32+GDB2A}+V→A
:sub(LN,A
:sub(DN,A,44,48,Y
:DispGraph
:Pause 200
:Repeat getKey(48) or getKey(1)
:End
:If getKey(1)
:conj(Y1+4272,L6+432,336
:Pxl-Off(8,40
:For(θ,0,2
:sub(DN,{9*(r6=38)+74+θ+K},26,θ*8+39,0
:End
:sub(LN,{{9*(r6=38)+74+K}-1+GDB1EX}-{9*(r6=38)+77+K}r
:sub(DN,{{9*(r6=38)+74+K}-1+GDB1EX}-{9*(r6=38)+77+K}r,54,39,Y
:sub(LN,{{9*(r6=38)+75+K}-1+GDB1EX}-{9*(r6=38)+79+K}r
:sub(DN,{{9*(r6=38)+75+K}-1+GDB1EX}-{9*(r6=38)+79+K}r,54,47,Y
:sub(LN,{{9*(r6=38)+76+K}-1+GDB1EX}-{8*(r6=38)+81+K}r
:sub(DN,{{9*(r6=38)+76+K}-1+GDB1EX}-{8*(r6=38)+81+K}r,54,55,Y
:DispGraph
:Pause 200
:Repeat getKey(48) or getKey(4)
:End
:If getKey(4)
:Goto ST
:End
:End
:Goto MM
:
:.Equip Screen
:Lbl EQ
:conj(Y1+2304,L6,768
:ref(62,4,20,5
:rref(62,4,20,5
:If V=32
:GetCalc("vNosPorts")→I
:Fix 8
:Tangent(4,4,I
:Fix 9
:ref(36,4,8,32
:rref(36,4,8,32
:sub(TX,37,4,"ROLAND*"
:sub(TX,37,9,"THIEF*"
:Else
:sub(TX,37,4,"ARIA*"
:sub(TX,37,9,"KNIGHT*"
:End
:sub(TX,72,4,"LV*"
:sub(LN,{29*(V=32)+37+K}
:sub(DN,{29*(V=32)+37+K},84,4,Y
:ref(87,37,5,25
:rref(87,37,5,25
:ref(4,37,83,24
:rref(4,37,83,24
:If {K+V+19}=13
:sub(TX,37,15,Str1E
:End
:If {K+V+19}=14
:sub(TX,37,15,Str2E
:End
:If {K+V+19}=15
:sub(TX,37,15,Str3E
:End
:If {K+V+20}=27
:sub(TX,37,20,Str1A
:End
:If {K+V+20}=28
:sub(TX,37,20,Str2A
:End
:If {K+V+20}=29
:sub(TX,37,20,Str3A
:End
:If {K+V+21}=32
:sub(TX,37,25,Str1S
:End
:If {K+V+21}=33
:sub(TX,37,25,Str2S
:End
:If {K+V+21}=34
:sub(TX,37,25,Str3S
:End
:sub(TX,37,30,"BACK*"
:DispGraph
:Pause 200
:sub(BM,14,56,4,36,6,0)
:If r1=15
:Goto MM
:End
:If r1=‾1
:Goto MM
:End
:r1→θ
:If θ=0
:If {K+13}
:Pt-On(4,37,Pic1I
:sub(TX,9,37,Str1E
:Pt-On(83,37,Pic1I+24
:sub(DN,{K+13},87,37,0
:End
:If {K+14}
:Pt-On(4,42,Pic1I
:sub(TX,9,42,Str2E
:Pt-On(83,42,Pic1I+24
:sub(DN,{K+14},87,42,0
:End
:If {K+15}
:Pt-On(4,47,Pic1I
:sub(TX,9,47,Str3E
:Pt-On(83,47,Pic1I+24
:sub(DN,{K+15},87,47,0
:End
:13→U
:19→S
:End
:If θ=5
:If {K+27}
:Pt-On(4,37,Pic1I+8
:sub(TX,9,37,Str1A
:Pt-On(83,37,Pic1I+24
:sub(DN,{K+27},87,37,0
:End
:If {K+28}
:Pt-On(4,42,Pic1I+8
:sub(TX,9,42,Str2A
:Pt-On(83,42,Pic1I+24
:sub(DN,{K+28},87,42,0
:End
:If {K+29}
:Pt-On(4,47,Pic1I+8
:sub(TX,9,47,Str3A
:Pt-On(83,47,Pic1I+24
:sub(DN,{K+29},87,47,0
:End
:27→U
:20→S
:End
:If θ=10
:If {K+32}
:Pt-On(4,37,Pic1I+16
:sub(TX,9,37,Str1S
:Pt-On(83,37,Pic1I+24
:sub(DN,{K+32},87,37,0
:End
:If {K+33}
:Pt-On(4,42,Pic1I+16
:sub(TX,9,42,Str2S
:Pt-On(83,42,Pic1I+24
:sub(DN,{K+33},87,42,0
:End
:If {K+34}
:Pt-On(4,47,Pic1I+16
:sub(TX,9,47,Str3S
:Pt-On(83,47,Pic1I+24
:sub(DN,{K+34},87,47,0
:End
:32→U
:21→S
:End
:Pause 200
:Repeat r1=‾1
:0→r1
:sub(BM,36,79,5,3,6,0)
:If r1=‾1
:Goto EQ
:End
:If pxl-Test(4,r1+38) or (pxl-Test(4,r1+40
:{{V+S+K}+K}+1→{{V+S+K}+K}
:r1/5+U→{V+S+K}
:{r1/5+U+K}-1→{r1/5+U+K}
:‾1→r1
:End
:End
:Goto EQ
:Return
:Lbl BM
:r6→F
:r5→θ
:r4→r5
:r3-1*(θ-1)+r1→r3
:r1→r4
:Repeat getKey(54) or (getKey(48)) or (r1=‾3) or (r1=‾2)
:rref(r5,r1,r2,θ
:DispGraph
:rref(r5,r1,r2,θ
:Repeat getKey
:End
:If getKey(3) and (F≠0
:‾3→r1
:End
:If getKey(2) and (F=2
:‾2→r1
:End
:If getKey(4) and (r1≠r4
:For(r6,1,θ-1
:rref(r5,r1,r2,θ
:DispGraph
:Pause 20
:rref(r5,r1,r2,θ
:r1-1→r1
:End
:End
:If getKey(1) and (r1≠r3
:For(r6,1,θ-1
:rref(r5,r1,r2,θ
:DispGraph
:Pause 20
:rref(r5,r1,r2,θ
:r1+1→r1
:End
:End
:End
:If r1<<0
:Return
:End
:r1-r4→r1
:If getKey(48)
:‾1→r1
:End
:While getKey(0)
:End
:Return
:
:.Menu - Grey
:Lbl BMG
:r5→θ
:r4→r5
:r3-1*(θ-1)+r1→r3
:r1→r4
:Repeat getKey(54) or (getKey(48)
:rref(r5,r1,r2,θ
:Normal
:Repeat getKey
:DispGraphr
:End
:Full
:rref(r5,r1,r2,θ
:If getKey(4) and (r1≠r4
:For(r6,1,θ-1
:rref(r5,r1,r2,θ
:Normal
:For(Z,0,2
:DispGraphr
:End
:Full
:rref(r5,r1,r2,θ
:r1-1→r1
:End
:End
:If getKey(1) and (r1≠r3
:For(r6,1,θ-1
:rref(r5,r1,r2,θ
:Normal
:For(Z,0,2
:DispGraphr
:End
:Full
:rref(r5,r1,r2,θ
:r1+1→r1
:End
:End
:End
:r1-r4→r1
:If getKey(48)
:‾1→r1
:End
:Normal
:While getKey(0)
:DispGraphr
:End
:Return
:
:.Text
:Lbl TX
:[6050709000000000E0605070000000006080906000000000E05050B0000000006080C0E000000000F0406040000000007080B07000000000C878484800000000E04040F000000000F028A06000000000D060505800000000C040507000000000D0A8A8A8000000008060909000000000609090E000000000E0507040000000006090B06800000000E05060D000000000E0C060E00000000070A02020000000009890906000000000989050200000000088A8A85800000000502050D0000000009070202000000000F01060F00000000040C040E000000000709060F000000000609030F00000000020A0F02000000000E08060E0000000006080E0E000000000F09020200000000070F090F000000000E0E020C000000000E09090700000000000000080000000000000C04000000000604000800000000060A0004000000000C040000000000000A0A00000000000000000F8000000000020404080000000000000000000000000→Str1
:r1→X→F
:r2→Y→G
:0→C
:r3→S
:Repeat getKey(15) or ({S+C}=42
:If {S+C}=41
:Y+5→Y
:F→X
:C+1→C
:End
:If {S+C}=43
:Repeat getKey(54)
:End
:conj(L3,L6,756
:F→X:G→Y
:C+1→C
:End
:While {S+C}=32
:X+2→X
:C+1→C
:End
:If {S+C}=42
:Goto RT
:End
:If {S+C}=41
:Y+5→Y
:F→X
:C+1→C
:End
:{S+C}→D
:D-65→B
:If D<65
:(D-48)+25→B
:If D=48
:35→B
:End
:If D=46
:36→B
:End
:If D=44
:37→B
:End
:End
:5→A
:If (D=72) or (D=74) or (D=75) or (D=77) or (D=81) or (D=85) or (D=86) or (D=87
:6→A
:End
:If (D=69) or (D=83) or (D=49) or (D=53) or (D=54) or (D=57) or (D=33
:4→A
:End
:If D=33
:38→B
:End
:If D=39
:40→B
:3→A
:End
:Pt-On(X,Y,8*B+Str1
:X+A→X
:C+1→C
:End
:Lbl RT
:Return
:
:.Draw Numbers
:Lbl DN
:[E09090700000000040C040E000000000709060F000000000609030F00000000020A0F02000000000E08060E0000000006080E0E000000000F09020200000000070F090F000000000E0E020C000000000→Str1N
:DeltaList(5,4,5,5,5,4,4,5,5,4)→GDB3
:For(X,0,2
:0→{L1+X}
:5→{L5+X}
:End
:r1→Z
:r4→X
:While Z
:sub(CN,Z^10)
:Z/10→Z
:End
:sub(DRN)
:Return
:
:.Calculate Numbers
:Lbl CN
:{GDB3+r1}→{L5+X}
:r1→{L1+X}
:X-1→X
:Return
:
:.Draw Numbers
:Lbl DRN
:r2→Y
:For(X,0,r4)
:Pt-On(Y,r3,8*{L1+X}+Str1N
:Y+{L5+X}→Y
:End
:Return
:
:.Length of Numbers
:Lbl LN
:0→Y
:If r1>9
:1→Y
:End
:If r1>99
:2→Y
:End
:If r1>999
:3→Y
:End
:If r1>9999
:4→Y
:End
:Return
:
:.Item Usage
:Lbl ITM
:If r1=0 and ({K+V}r≠0) and ({K+V}r≠{V+3+K}r) and ({K+58}≠0
:{K+V}r+100→{K+V}r
:If {K+V}r≥{V+3+K}r
:{V+3+K}r→{K+V}r
:End
:{K+58}-1→{K+58}
:End
:If r1=3 and ({V+2+K}≠0) and ({V+2+K}≠{V+5+K}) and ({K+61}≠0
:{V+2+K}+10→{V+2+K}
:If {V+2+K}≥{V+5+K}
:{V+5+K}→{V+2+K}
:End
:{K+61}-1→{K+61}
:End
:If r1=6 and ({K+V}r=0) and ({K+61}≠0
:1→{K+V}r
:{V+5+K}→{V+2+K}
:{K+61}-1→{K+61}
:End


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #268 on: October 01, 2010, 06:46:49 pm »
Darn Opera browser sucks so bad at rendering CODE tags on SMF boards x.x

ANyway gonna give this a try later :D

Offline FinaleTI

  • Believe in the pony that believes in you!
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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #269 on: October 01, 2010, 06:48:50 pm »
Ok. I did comment out some stuff that got replaced with data from the appvars or was from an older version, just in case you're wondering why I commented out grabbing 5 pictures at the beginning of the program.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.