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Ooh, I'll be looking forward to that Btw, how are you doing with space in the app? I'm cutting it very,very close with Ash and I was wondering how you're dealing with it
hmmm for mebattle engine ~9000 map engine ~5000 shops/inns/titlescreen must fit in ~2000 then * squidgetx goes off to optimize stuffgood luck with the demo!
I'm hoping for a Christmas release at the latest, but I can't set a date yet.I'm working on NPCs right now.
Quote from: FinaleTI on November 14, 2010, 09:46:09 amI'm hoping for a Christmas release at the latest, but I can't set a date yet.I'm working on NPCs right now.That would be cool Good luck with NPCs and fitting the entire code into the app page.
Maybe I can learn something from your walking engine...I can post mine if you want when i'm done making the planned changes to it
Quote from: DJ Omnimaga on November 14, 2010, 11:16:50 pmQuote from: FinaleTI on November 14, 2010, 09:46:09 amI'm hoping for a Christmas release at the latest, but I can't set a date yet.I'm working on NPCs right now.That would be cool Good luck with NPCs and fitting the entire code into the app page.I forgot to mention that the possible Christmas release I mentioned would be a beta release. Just wanted to clarify that.I'm optimizing the walking engine right now, and will probably have to post it for help, since I want to get the most optimization it's possible to get out of it. I need all the space I can get...