Author Topic: Nostalgia - An Axe RPG  (Read 145798 times)

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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #345 on: November 29, 2010, 04:47:09 pm »
It just doesn't want to work right in Wabbit for me...

When I get my laptop back in a few days (we took it in for servicing and I'm posting from my mom's laptop) I'll try it again, as the older build of Wabbit I have on my laptop generally works better for me.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #346 on: November 30, 2010, 12:47:53 am »
Ah right, I guess it's broken in Wabbit. X.x

In my case it just shows garbage.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #347 on: November 30, 2010, 03:06:29 pm »
Ah right, I guess it's broken in Wabbit. X.x

In my case it just shows garbage.
Well, at least compiling it is. I think that transferring a working copy of the app to the computer than Wabbit worked before.
I also wonder how grouping the source would affect it being sent to the computer. I'll have to try that soon.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #348 on: November 30, 2010, 03:25:41 pm »
Maybe. Did Quigibo break something with app transfer in the latest Axe version?

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #349 on: November 30, 2010, 03:28:50 pm »
What do you mean?
I was saying compiling it doesn't seem to work in Wabbit, but I think that I've taken the app from my calculator and put it in Wabbit and it works.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #350 on: November 30, 2010, 03:30:00 pm »
Oh ok, I thought you meant axe-generated apps could no longer be transfered from the calc to computer, computer to wabbit or wabbit to computer.

Wabbit bug report, maybe?

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #351 on: November 30, 2010, 03:33:53 pm »
Maybe, but I think it might be TI-Connect not liking my program, or something else, cuz after resaving it with a computer editor (I've tried SourceCoder, TI ProgramEditor, Tokens) it never seems to come out right again when opening it in Wabbit.
I'm thinking I should try it in another emulator to see if it's actually the program or if it's Wabbit, but I'm not sure what to use. Any suggestions?
« Last Edit: November 30, 2010, 03:34:31 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #352 on: November 30, 2010, 03:36:10 pm »
Strange. That reminds me... I wonder what happened to Buckeye, I haven't seen him much lately...

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #353 on: December 07, 2010, 03:45:06 pm »
Little bit of an update, but since I have to rework the engine to get it to work with launching programs from an app, I decided to see if I could get the map engine to work with moar tiles.
With a little change to the way it reads the pic, it now supports 16 tiles, but map size has dropped to 48x32 max, which should hopefully be large enough. Now to actually rewrite the walking engine.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Nostalgia - An Axe RPG
« Reply #354 on: December 07, 2010, 04:35:17 pm »
Sounds neat!  So, how are you doing the maps?  Are you still determining the tiles with pxl-Test()?

It's nice to see an update. ;D

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #355 on: December 07, 2010, 04:42:56 pm »
Sounds neat!  So, how are you doing the maps?  Are you still determining the tiles with pxl-Test()?

It's nice to see an update. ;D
Yep, the maps are still pxl-Test()'ed, but instead of one pixel per tile, it's a 2x2 pixel block per tile.

12
48

That's how each block is read.
The first pixel adds one to the index, the second adds 2, the third 4 and the fourth 8.
So tiles can have the index number 0-15.
Now, 1 would look like this:
1
 

3 would look like this:
12
 

7 would look like this:
12
4

Etc...

I have a small tilemapping demo of this on my calc right now that just lets you scroll around a map, but I have to finish making my mapmaking tools before I make a test map and upload it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: Nostalgia - An Axe RPG
« Reply #356 on: December 07, 2010, 04:44:56 pm »
that's a decent Idea.  16 tiles is enough for a contest game, I'm sure it'll be great! :D

Offline ztrumpet

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Re: Nostalgia - An Axe RPG
« Reply #357 on: December 07, 2010, 04:46:11 pm »
Oh.  *facepalm*  (That's two today for those of you counting)

I thought of that, but only got 1*A+1*B+1*C+1*D, not the 1*A+2*B+4*C+8*D that works really well. 
Nice job on it! ;D

Edit:
that's a decent Idea.  16 tiles is enough for a contest game, I'm sure it'll be great! :D
This isn't for a contest - The one that is is Nostalgia: Sky's Story. :)
« Last Edit: December 07, 2010, 04:47:06 pm by ztrumpet »

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #358 on: December 07, 2010, 04:46:13 pm »
that's a decent Idea.  16 tiles is enough for a contest game, I'm sure it'll be great! :D
What do you mean? This isn't a contest game anymore, as the Axe contest is over.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Ashbad

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Re: Nostalgia - An Axe RPG
« Reply #359 on: December 07, 2010, 04:47:33 pm »
oh, sorry, I was thinking this was sky's story...
* Ashbad does a facepalm

either way, cool! :D