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oh, sorry, I was thinking this was sky's story...* Ashbad does a facepalmeither way, cool!
Quote from: ztrumpet on December 07, 2010, 04:35:17 pmSounds neat! So, how are you doing the maps? Are you still determining the tiles with pxl-Test()?It's nice to see an update. Yep, the maps are still pxl-Test()'ed, but instead of one pixel per tile, it's a 2x2 pixel block per tile.1248That's how each block is read.The first pixel adds one to the index, the second adds 2, the third 4 and the fourth 8.So tiles can have the index number 0-15.Now, 1 would look like this:1 3 would look like this:12 7 would look like this:124Etc...I have a small tilemapping demo of this on my calc right now that just lets you scroll around a map, but I have to finish making my mapmaking tools before I make a test map and upload it.
Sounds neat! So, how are you doing the maps? Are you still determining the tiles with pxl-Test()?It's nice to see an update.
Nice job! that looks really cool! maybe in the future you can make them run so that their paths form the letters "thug aim" jk But really, great progress so far! once you have the walking algorithms down, now all you have to do is make them talk right?