Author Topic: Nostalgia - An Axe RPG  (Read 145771 times)

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Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #375 on: December 27, 2010, 10:51:11 pm »
If the Cage match ever got cancelled, would you still finish the xLIB version anyway? It would still be nice I think.

For the screen mockup, I would make the bottom section one line of text larger, so there isn't as much of a big space between both windows. Other than that it is good.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #376 on: January 01, 2011, 09:38:35 pm »
I'd still finish the xLib game anyway, cause it would have some important stuff referenced in Nostalgia.

Anyway, I'm working on the map engine some more, adding puzzle elements and the like.
I'm currently working on jumping. Eventually, you'll be able to jump over 1 tile of water if there's a walkable tile on the other side.
After that, I'm gonna be working on pushing blocks, including being able to push a block into water to create a walkable tile.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #377 on: January 02, 2011, 01:17:29 am »
Cool to hear, I was getting a bit worried noticing the lack of responses (twice).

I like the jumping idea, so it will be like Final Fantasy: Mystic Quest?

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #378 on: January 02, 2011, 08:52:39 am »
I got the idea from the Golden Sun games.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Nostalgia - An Axe RPG
« Reply #379 on: January 02, 2011, 09:29:18 pm »
That's going to be awesome!  I really like how it will have such puzzling aspects.  :love:

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #380 on: January 04, 2011, 01:49:13 am »
I got the idea from the Golden Sun games.
Ah ok. In Mystic Quest you could push blocks and jump from a platform to another. I liked that game, aside from being a bit too easy and not having enough equipments/magics/items. It had FREAKING EPIC music too. (Note: If you were born in Europe, the game was called Mystic Quest Legend there, and in Japan it's called "Final Fantasy USA: Mystic Quest")
« Last Edit: January 04, 2011, 01:58:16 am by DJ Omnimaga »

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #381 on: January 25, 2011, 09:21:59 pm »
I apologize for the lack of updates on this, but I've been busy with my entry for The Storm.
After that, I'll work some more on this, but as of right now, I can really only work on the story without getting too distracted.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #382 on: January 26, 2011, 02:52:53 am »
I see, well I'm glad it's still alive and you're working on other projects too. :)

Working on two projects at once can be very bad, too, because of those nasty mem clears+archive corruptions caused by running a buggy version of one project then running the other before resetting your RAM...
« Last Edit: January 26, 2011, 02:53:57 am by DJ Omnimaga »

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #383 on: January 26, 2011, 09:23:25 am »
I see, well I'm glad it's still alive and you're working on other projects too. :)

Working on two projects at once can be very bad, too, because of those nasty mem clears+archive corruptions caused by running a buggy version of one project then running the other before resetting your RAM...
That's true, but I don't think that will happen as The Storm is a BASIC competition, but when I pick this up again, I'll be sure to back up as often as possible.

I was wondering what those who read the Flashbook I posted thought of the story so far. I know I'm not the best writer, but I'd like some feedback if anyone has any.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #384 on: January 29, 2011, 02:08:20 am »
Unfortunately not yet, I was too busy/tired. :(

I shall try to read it soon.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #385 on: February 15, 2011, 06:27:21 pm »
Bump!

I'm picking this back up once again!
Right now, I'm working on a dev kit thing like what squidgetx is doing for Ash: Phoenix.

I changed the map format slightly, and now I can fit a 32x32 as well as a full 16 tile tileset in a 768 byte buffer (aka L3), and that still leaves me with 128 bytes for warps and enemies, etc. Add 32 bytes for the name, and each area is a nice, clean 800 bytes.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #386 on: February 16, 2011, 12:51:03 am »
Seems nice, I like the areas sizes. Nice to see new progress. You should check my reply to your storyline topic by the way.

Offline Deep Toaster

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Re: Nostalgia - An Axe RPG
« Reply #387 on: February 16, 2011, 11:35:22 pm »
Bump!

I'm picking this back up once again!

Yay! This was gonna be one of those epic games that should never die :-

Right now, I'm working on a dev kit thing like what squidgetx is doing for Ash: Phoenix.

What kind of dev kit? Level editors and stuff like that?




Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #388 on: February 18, 2011, 11:01:55 pm »
From what I could tell from Ash's dev kit it would mostly be a map editor that also lets you edit tiles with many features.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #389 on: February 19, 2011, 08:21:59 pm »
Yeah, it's gonna be something like that.
I'm planning on a map and tile editor, as well as some map related data, like maybe setting the NPC convos or shop data.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.