Author Topic: Nostalgia - An Axe RPG  (Read 145765 times)

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Offline squidgetx

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Re: Nostalgia - An Axe RPG
« Reply #390 on: February 20, 2011, 12:26:37 pm »
^^
Mm, mm, good luck!

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #391 on: February 23, 2011, 01:38:41 am »
Cool to hear. If I ever made a RPG I would probably like that, although writing it must be a pain. X.x

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #392 on: March 03, 2011, 07:55:41 am »
Still working on this.
I got a little distracted by my TI-89, but I've managed to come up with a new menu system. Instead of inverting a rectangle over the text, I'm using the quill sprite that skuller972 made as a cursor.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #393 on: March 04, 2011, 01:14:26 am »
I hope you don't quit 83+ development. O.O

And I see. Could you remind me what was that sprite? I kinda forgot.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #394 on: March 04, 2011, 05:53:36 am »
I don't plan on quitting 83+ development, I just wanted to play a few 68k games, as I never really did before with my 89.
And that sprite was right here.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #395 on: March 08, 2011, 03:34:39 am »
Ok good to hear. Also nice sprite. :D

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #396 on: March 08, 2011, 04:59:32 pm »
I finished the sprite editor for my dev kit thing, so now I have to implement it into the main app, then work on integrating map and sprite set editing into each area's file.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - An Axe RPG
« Reply #397 on: March 09, 2011, 03:22:05 am »
Will you should a screenshot of it soon? :D

By main app do you mean the dev kit or do you mean Nostalgia will come with some sort of editor? ???

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #398 on: March 09, 2011, 05:32:11 am »
I mean the dev kit, and sure, once I get the dev kit into a working state, I'll post a screenie.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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Re: Nostalgia - An Axe RPG
« Reply #399 on: March 10, 2011, 03:27:53 am »
Cool to hear. :D

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #400 on: March 19, 2011, 10:35:27 am »
Just wanted to say I'm still working on this.
I'm just wrestling with the map editor right now, because there seem to be some offset issues with either saving or loading.
I do have the tile editor finished and implemented on the plus side.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

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Re: Nostalgia - An Axe RPG
« Reply #401 on: March 19, 2011, 10:52:44 am »
yay, another dormant-seeming project back on its feet!  this was the game that convinced me to join Omnimaga ^-^ hard for me not to be excited about it getting closer :)

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #402 on: March 21, 2011, 03:00:30 pm »
Good news! I believe I've fixed the offset issue I was having with the dev kit, so the map editor is essentially complete!
Now to add assigning each area their own tileset and the associated data. I've already worked out the data fairly well I think. After all, you can do quite a bit with 128 bytes.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #403 on: March 22, 2011, 07:22:43 pm »
Bit more of an update: I have the tileset picker for individual maps working, now to have the map editor grab the map's tileset instead of used the one I have predefined. Then it's my data input menu. That'll be fun.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #404 on: March 29, 2011, 05:08:06 pm »
Bit more of an update.

I was able to create a warp point in one map to another. I've confirmed both maps work correctly, and I'll try to post a screenie later this evening. I haven't officially created the data for each map or gotten that part of the dev kit working, so it's kinda hard-coded into the program, but that hard-coding is really just storing the appropriate values to the appropriate places in L1. The final thing is basically just gonna read the data from the map data and store it into L1, so it's not like a huge rewrite is involved.
« Last Edit: March 29, 2011, 05:09:13 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.