Author Topic: Nostalgia - An Axe RPG  (Read 145785 times)

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #45 on: June 29, 2010, 08:37:31 pm »
Personally if you only want to keep one language for each names, I think it migth be best to keep english, so everyone can understand.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #46 on: June 29, 2010, 08:39:45 pm »
OK. I just wanted some input, because some games do that sort of thing.
Just look at the Megaman X series. Almost all of Zero's special attacks are named in Japanese, even in the English version of the game.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #47 on: June 29, 2010, 08:42:01 pm »
I think they all sound good in English. if you want, you can give Arc all Japanese skills to give him that feel of him being different than the main characters.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #48 on: June 29, 2010, 08:43:32 pm »
That can work too. I personally don't know much about japaneese stuff so I can help much on that stuff.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #49 on: June 29, 2010, 08:47:33 pm »
Actually, that sounds like a pretty good idea.
That can work too. I personally don't know much about japaneese stuff so I can help much on that stuff.
I don't know much Japanese either. That's why I'm learning and using Google Translate for this stuff.

Edit: You mean skills like this for Arc?
Hofuku / Retribution
Meiyo kodo / Honor Code
Kishi-do / Chivalry

English provided here so you know the names.
« Last Edit: June 29, 2010, 08:57:03 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #50 on: June 29, 2010, 09:03:28 pm »
Yeah, just leave his in Japanese while everyone else has English.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #51 on: June 29, 2010, 09:04:45 pm »
Sounds good to me

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #52 on: June 30, 2010, 03:59:54 pm »
Here's part of the tentative bestiary for Nostalgia:
1  - Footman

2  - Undead Soldier

3  - Wolf

4  - Drake

5  - Daemon


And the first couple of bosses:
6  - Undead Knight

7  - General Arc

8  - Guardian Wyrm

9  - Undead Priestess

10 - General Arc


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #53 on: June 30, 2010, 10:24:08 pm »
That Guardian Wyrm looks epic! :D
« Last Edit: June 30, 2010, 10:24:25 pm by Raylin »
Bug me about my book.

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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #54 on: June 30, 2010, 11:42:21 pm »
Pretty nice so far and make sure to make #8 be very hard :P

Will there be secret/optional battles, like Penance in the international version of FFX and Emerald/Ruby in FFVII?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #55 on: June 30, 2010, 11:50:07 pm »
The Guardian Wyrm has to be tough, he is guarding the Uni- Blade after all!
I don't know about secret bosses.... I'll have to see.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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  • LV15 Omnimagician (Next: --)
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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #56 on: June 30, 2010, 11:51:31 pm »
Make it kill the entire party in one hit regardless of your defense on the first turn if you didn't kill him :P

j/k not that bad lol

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #57 on: June 30, 2010, 11:57:37 pm »
Like Lavos in the Ocean Palace in Chrono Trigger? Seriously, I had a well leveled up party, then he blasts everyone for 1000 damage almost as soon as the battle starts! And the max HP is 999... :(


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #58 on: July 01, 2010, 12:42:42 am »
Ouch x.x


Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #59 on: July 01, 2010, 09:44:10 am »
You are supposed to lose to advance the story, while winning (which is extremely hard!) nets you a very hard to get alternate ending, but that's still just ridiculous!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.