Author Topic: Nostalgia - An Axe RPG  (Read 148971 times)

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Offline shmibs

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Re: Nostalgia - An Axe RPG
« Reply #465 on: September 13, 2011, 06:51:08 pm »
the rain looks SO much better =DD
i like the edge rounding as well. it only affects ground tiles, though, yes?

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #466 on: September 13, 2011, 06:59:55 pm »
Well, it only affects ground tiles edged by water and water tiles edged by ground.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - An Axe RPG
« Reply #467 on: September 13, 2011, 07:04:06 pm »
how'd you go about it? Or+Xoring rounded edge sprites over the water and Oring rounded water sprites over the ground? or does your tile system automatically draw a different sprite depending on the tiles around the one being drawn?

and what did you end up doing to the rain?

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #468 on: September 13, 2011, 07:13:57 pm »
how'd you go about it? Or+Xoring rounded edge sprites over the water and Oring rounded water sprites over the ground?
That's pretty much how I went about it, since I didn't feel like rewriting the tilemapper.

and what did you end up doing to the rain?
I used a randomly generated 96-byte array, each byte a different offset for each 8x8 tile across the screen. Each byte loops through the animation individually, creating the more randomized effect.
If I decide to bother with nibbles, I could drop the size of the array to 48 bytes, but the executable code is already past the limit, so I don't feel it's worth it.

I'm going to be scrapping the party members following you, since that could make some of the other routines, like the Chainblade, more annoying to animate, plus I'm already pushing the executable code limit on this thing, and a program can only be optimized so far.
« Last Edit: September 13, 2011, 07:14:17 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - An Axe RPG
« Reply #469 on: September 13, 2011, 07:15:48 pm »
yay, you took my advice =D

i can't wait to see the next update.

Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #470 on: September 22, 2011, 09:50:03 pm »
Alright! I made a bunch more progress. Unfortunately, something went wrong with the NPC convo appvar I uploaded to my computer, so you won't see NPC interaction in the screenie, since Wabbit wouldn't take the appvar. I'll work on fixing that later.

But you still get to see the Nostalgia dimension, along with all the jumping, kicking and chain-blading action it has to offer!
And just to prove the two dimensions coexist peacefully, I have one of the maps warping somewhere it shouldn't, just to show off the Shadowed Dimension still working. I also have the beginnings of the re-implemented title-screen(there's just a placeholder right now) and the main menu.

So enjoy, and let me know what you think!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline LincolnB

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Re: Nostalgia - An Axe RPG
« Reply #471 on: September 22, 2011, 10:06:27 pm »
The ASCII is way better than I was expecting. It actually looks quite cool. However, in the Nostalgia dimension, it's a little hard to see what's going on...just a though. Don't feel like you have to change it, but it might be better to have all the background stuff in grayscale (unless it already is in grayscale- I know wabbit doesn't render Axe gray all that well)
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Offline BalancedFury

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Re: Nostalgia - An Axe RPG
« Reply #472 on: September 22, 2011, 10:06:42 pm »
It  will look much better if the character was more human like.
Is that the Omega sign by any chance?
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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #473 on: September 22, 2011, 10:15:08 pm »
Yep, its the Omega sign. The thing is, it's hard to find more human-like ASCII chars, the Omega sign is one of the best.

The Nostalgia dimension is monochrome and it'll stay like that to pay homage to the BASIC RPGs that inspired it.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline LincolnB

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Re: Nostalgia - An Axe RPG
« Reply #474 on: September 22, 2011, 10:17:46 pm »
Ok. Do you use grayscale at all in the whole game, just out of curiosity?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #475 on: September 22, 2011, 10:30:16 pm »
Ok. Do you use grayscale at all in the whole game, just out of curiosity?
The title screen is going too. What's in the video now is just a placeholder.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Nostalgia - An Axe RPG
« Reply #476 on: September 22, 2011, 10:33:05 pm »
That looks pretty cool.  I like how the Nostalgia dimension turned out. :)

Offline Darl181

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Re: Nostalgia - An Axe RPG
« Reply #477 on: September 22, 2011, 10:35:44 pm »
Are the sprites for the Shadowed dimension final?  It's kind of hard to tell what's what, esp while moving :\
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Offline FinaleTI

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Re: Nostalgia - An Axe RPG
« Reply #478 on: September 22, 2011, 10:40:31 pm »
Are the sprites for the Shadowed dimension final?  It's kind of hard to tell what's what, esp while moving :\
The cobble floor and carpet are just some sprites I threw together for testing, they'll probably change, and the banners are definitely place holders. Silly looking banners with an 'F' on them don't really fit in an evil overlord's castle.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline BalancedFury

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Re: Nostalgia - An Axe RPG
« Reply #479 on: September 23, 2011, 06:27:34 pm »
Are the sprites for the Shadowed dimension final?  It's kind of hard to tell what's what, esp while moving :\
The cobble floor and carpet are just some sprites I threw together for testing, they'll probably change, and the banners are definitely place holders. Silly looking banners with an 'F' on them don't really fit in an evil overlord's castle.
Lol!
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.