Author Topic: Nostalgia - An Axe RPG  (Read 145790 times)

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Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #60 on: July 01, 2010, 09:50:20 am »
Those sprites look amazing!  Excellent job!
How long do you think this RPG will be? :D

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #61 on: July 01, 2010, 11:23:10 am »
Thanks, I can't take all the credit for the enemy sprites, though as I got them from a Gameboy Color game on The Spriters Resource. It was called Quest RPG: Brian's Journey. They have a better enemies sheet at The Shyguy Kingdom, though.

As for length, I'm not entirely sure... I guess it would depend how hard I made the puzzles, as well as the amount of grinding you'll need to do. I'll make sure you won't have to do extremely excessive grinding, but you might need to do so a little here and there.

Also, for the magic system, what I'm planning to do is have each spell level up like in Illusiat 13. Each level would need progressively more and more experience, until it maxed out about level 5. Then, after mastering the spell for an element, you would gain a special ability related to that element.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #62 on: July 01, 2010, 07:19:36 pm »
I like the idea for magic leveling up ^^

It's kinda like Secret Of Mana, which I inspired myself from for making Mana Force 2 magic system, then reused a similar system in Illusiat 13

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #63 on: July 13, 2010, 10:41:04 am »
Current title-screen.
What do you guys think?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #64 on: July 13, 2010, 04:32:40 pm »
Wow pretty nice. I think the entire bottom text should be black, though, because some parts are a lil hard to read. Otherwise, great job! :)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #65 on: July 13, 2010, 07:57:38 pm »
Fixed!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #66 on: July 13, 2010, 08:13:17 pm »
Cool, looks better now! ^^

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #67 on: July 13, 2010, 08:55:38 pm »
Updated with framework of main menu!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #68 on: July 13, 2010, 08:57:08 pm »
It looks pretty nice :D

Offline Quigibo

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #69 on: July 13, 2010, 10:25:21 pm »
Looks awesome!   Did you get the custom font working or is that just a picture?  Also, try "Game Gray" 4 if you're using wabbitemu, I think it will produce a nicer screenshot :)
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #70 on: July 13, 2010, 11:18:48 pm »
It's just a picture for now, still trying to work out some bugs with the text display. I just finished menu selection, and will be working on making it a dynamic subroutine.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Magic Banana

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #71 on: July 14, 2010, 02:06:34 am »
Hey, FinaleTI, it's been a while. Awesome job with the sprites. Good to see there are more people who enjoyed Brian's Journey. ;)

As for the title screen, looks great! However, the little thing that's bothering me is how the portraits just cut off in the middle, if you need any help with that, I'll be glad to help.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #72 on: July 14, 2010, 08:45:31 am »
The portraits are cut off in the middle because that's how Charas generated them for me. I think I'm gonna leave that for now, and maybe come back to it after I finish some of the more vital functions.
On a side note, here's a screenie with a working menu!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #73 on: July 14, 2010, 02:35:36 pm »
Is that DJ's Sandstorm effect in the frame or greyscale?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #74 on: July 14, 2010, 02:52:45 pm »
Yeah, it's DJ's Sandstorm effect.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.