Author Topic: Nostalgia - An Axe RPG  (Read 146351 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #210 on: September 03, 2010, 10:19:45 pm »
Don't be a sad Raylin. Of course you'll be in the credits, too; along with others like nemo and Magic Banana.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #211 on: September 06, 2010, 10:44:02 am »
This should be the rest of how the menu screens will look.

Equip Screen


Inventory Screen


Reworked Status Screen

What do you guys think?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline apcalc

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #212 on: September 06, 2010, 10:52:53 am »
Looks very nice! :D

Good job!


Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #213 on: September 07, 2010, 02:35:22 am »
This is very nice!

Offline meishe91

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #214 on: September 07, 2010, 03:01:05 am »
That's looking great!
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Offline patriotsfan

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #215 on: September 07, 2010, 08:10:58 pm »
Lovin' it! ;D


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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #216 on: September 10, 2010, 08:18:40 pm »
Thanks everyone!

I managed to get the basics of the menu up and running. Here's a screenie (plus another in an Ipod Friendly framerate).


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #217 on: September 10, 2010, 08:20:37 pm »
* yunhua98 bows to the awesome programming power of FinaleTI  :o

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Minor setback due to code messing up.  On hold for Contest.
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On hold for Contest.


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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #218 on: September 10, 2010, 08:36:12 pm »
Really nice! I assume instead of grayscale we will see the area where you are? Nice to see this project is still going strong :)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #219 on: September 10, 2010, 08:41:35 pm »
Yeah, the greyscale screen is just a placeholder, in the final version the current screen in grey will be in the background.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #220 on: September 10, 2010, 08:48:22 pm »
looks delicious!
dont listen to the old fogeys; that font is wonderful
and would it be possible maybe to have gray in the menu's player icon? everything looks great already(especially the parchment texture. im just wondering...)

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #221 on: September 10, 2010, 08:58:26 pm »
The player icons are going to be used for conversations and dialogues too, so it being monochrome makes those a little quicker and such.
I also did manage to find a different way to put emphasis on the current player in the turn order bar in battle.
I will say I'm planning a greyscale game after this.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #222 on: September 10, 2010, 09:22:32 pm »
@shmibs: Who you callin' an old fogey? o_O
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #223 on: September 10, 2010, 09:28:59 pm »
Well, you are 81 years old (although you mistyped your age in your forum profile), so... yeah ;D

I will say I'm planning a greyscale game after this.
That would rule! :O But yeah focus on Nostalgia first, lol :P. I can't wait to try it :)

Offline Jonius7

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #224 on: September 11, 2010, 01:32:48 am »
whoah!!! mind blowing and graphical... nice face picture on the stats screen.
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