Author Topic: Nostalgia - An Axe RPG  (Read 145961 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #240 on: September 14, 2010, 08:49:42 am »
I'm really hoping so. I don't have school today, so I'll be working on this for the next couple hours.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #241 on: September 14, 2010, 08:56:15 am »
Nice. Good luck. :)
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #242 on: September 14, 2010, 09:00:05 am »
Thanks.
I might as well post the maps I've finished. The demo will probably only be up to the first boss, but you have to go through a maze in the Crystal Manor, plus solving some puzzles in the dungeons of Frey's Castle to get to him.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #243 on: September 14, 2010, 12:22:38 pm »
Darn I hope you manage to finish the demo. How far is it so far? I like the maps, btw.
* DJ Omnimaga wishes Finale TI good luck in not getting any bug and hopes he is taking precautions to prevent broken code/data loss.

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #244 on: September 14, 2010, 12:33:49 pm »
I got one bug with the menu, but I should be able to resolve it quickly. I need to add two more item effects, then put all the subroutines into an include file. Then, I can finish up the battle engine and *hopefully* start tying everything together.

Rest of the maps for the demo below.

Edit: Menu bug is fixed! Now to finish the items...
« Last Edit: September 14, 2010, 12:41:46 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #245 on: September 14, 2010, 12:42:57 pm »
Aaah cool! Looks nice! Those dungeons looks fun to explore and looking at those pic-based maps sure brings me LOTS of old memories ;D

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #246 on: September 14, 2010, 03:08:22 pm »
I finally finished the menu!!!!!
Now to tackle the battle engine! YAR!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #247 on: September 14, 2010, 03:11:24 pm »
Nuuuu! Battle engine first! Always! TT_TT
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #248 on: September 14, 2010, 03:13:55 pm »
It's a little late for it to be first, plus I'm rebuilding it, cuz I lost most of the code from before.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #249 on: September 14, 2010, 03:25:04 pm »
Okay then. Well, protip.

Plan out your algorithms and crunch numbers first.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #250 on: September 14, 2010, 03:26:14 pm »
Darn I hope you did not lose everything x.x

Do you still have progress from up to the battle screenshots you showed last time or is it all to restart from scratch?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #251 on: September 14, 2010, 03:34:03 pm »
It's what I was able to recover from my data corruption earlier. So, it's mainly the stuff from the earlier screenies, meaning most of the animations, and Aria's HP and MP. Since I have stats done, implementing them should be really easy. Plus, I put all the subroutines from the menu into an include file, so it makes it easier to build stuff in separate programs for testing.

@Raylin: I already had the damage formulas and stuff, so for the most part I'm good with that.
« Last Edit: September 14, 2010, 03:34:46 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Raylin

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #252 on: September 14, 2010, 03:39:55 pm »
Good good. :)
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nostalgia - My Axe Parser Contest Entry
« Reply #253 on: September 14, 2010, 03:58:29 pm »
Ok. I hope you maange to finish the demo in time and not get hit by another data loss x.x

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #254 on: September 15, 2010, 02:59:44 pm »
Oh Lamentations! The world is sheathed in a darkness like no other, for the light, my contest entry is no more!
[/lamentations]

The sad fact I won't have this done in time aside, I won't be stopping Nostalgia. I just won't be able to enter it into the contest. :(
I didn't lose any data between yesterday and now, but I merely did not have enough time to finish the battle engine, and even if I did, tying everything together and working out the bugs could have taken a while.

I'll keep working on Nostalgia, though, so don't worry. It hasn't died yet. (And I intend to keep it that way.)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.