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Well so much for optimizing it by adding subroutines... I just got ERR: MAX SYMBOLS. Which, according to the documentation, means the program has too many static pointers and labels.EDIT: Although Merthsoft's Tokens program looked so promising, I just realized that even it fails to correctly handle the source file. Without any changes to the source file, compiling it with Axe yields a 9,878-byte application, which is 5 bytes smaller than it should be. I first noticed that something was wrong because no items showed up in the equip items menu, resulting in my becoming stuck and having to reset the RAM. Unfortunately it looks like I'm not going to be able to help optimize this for you unless I can find SOME program editor that will correctly handle the source file. I can tell you one fairly large optimization that I noticed right at the beginning, though: Code: [Select]ClrDrawrDrawInv rFullFor(θ,0,767{Y1+1536+θ} and {L3+θ}→{L3+θ}EndIs the same as:Code: [Select]Fullconj(Y1+1536,L3,768)
ClrDrawrDrawInv rFullFor(θ,0,767{Y1+1536+θ} and {L3+θ}→{L3+θ}End
Fullconj(Y1+1536,L3,768)
What do you mean? I know there is a long pause near the beginning, but that's cuz I had to run to let the dog out back while Wabbit was capturing. It should work, though, as I used {AP}'s RFG Image Uploader, plus it works fine on my computer.
its a broken link,. I fixed it though. http://img.removedfromgame.com/imgs/1289510672-It's baaack!.gif
its a broken link,. I fixed it though. http://img.removedfromgame.com/imgs/1289510672-It%5c's%20baaack%21.gif