Author Topic: Nostalgia - An Axe RPG  (Read 146402 times)

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Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #300 on: October 27, 2010, 04:08:23 pm »
Well so much for optimizing it by adding subroutines... I just got ERR: MAX SYMBOLS. Which, according to the documentation, means the program has too many static pointers and labels.

EDIT: Although Merthsoft's Tokens program looked so promising, I just realized that even it fails to correctly handle the source file. Without any changes to the source file, compiling it with Axe yields a 9,878-byte application, which is 5 bytes smaller than it should be. I first noticed that something was wrong because no items showed up in the equip items menu, resulting in my becoming stuck and having to reset the RAM. Unfortunately it looks like I'm not going to be able to help optimize this for you unless I can find SOME program editor that will correctly handle the source file. I can tell you one fairly large optimization that I noticed right at the beginning, though:
Code: [Select]
ClrDrawr
DrawInv r
Full
For(θ,0,767
{Y1+1536+θ} and {L3+θ}→{L3+θ}
End
Is the same as:
Code: [Select]
Full
conj(Y1+1536,L3,768)
Actually, conj() uses Overwrite logic and I need AND logic for masking. So that wouldn't work. The only reason the back-buffer is being drawn completely black is just for a test. In the future, the current screen will be displayed there.

Sorry to hear about editor issues. I guess for the time being I'll have to keep optimizing it myself.
« Last Edit: October 27, 2010, 04:12:40 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #301 on: October 27, 2010, 04:08:33 pm »
Does anyone know how many labels is the limit before we hit MAX SYMBOLS?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #302 on: November 11, 2010, 04:31:37 pm »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #303 on: November 11, 2010, 04:33:05 pm »

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #304 on: November 11, 2010, 04:34:51 pm »
What do you mean? I know there is a long pause near the beginning, but that's cuz I had to run to let the dog out back while Wabbit was capturing. It should work, though, as I used {AP}'s RFG Image Uploader, plus it works fine on my computer.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #305 on: November 11, 2010, 04:35:44 pm »
What do you mean? I know there is a long pause near the beginning, but that's cuz I had to run to let the dog out back while Wabbit was capturing. It should work, though, as I used {AP}'s RFG Image Uploader, plus it works fine on my computer.

Not on mine, the RFG doesn't give me image (not even my Opening Image in New Tab)

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #306 on: November 11, 2010, 04:35:53 pm »
its a broken link,. I fixed it though.  ;)
http://img.removedfromgame.com/imgs/1289510672-It's baaack!.gif
« Last Edit: November 11, 2010, 04:39:38 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline Munchor

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #307 on: November 11, 2010, 04:36:53 pm »
its a broken link,. I fixed it though.  ;)
http://img.removedfromgame.com/imgs/1289510672-It's baaack!.gif

Not working yet :S
« Last Edit: November 11, 2010, 04:39:50 pm by yunhua98 »

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #308 on: November 11, 2010, 04:39:24 pm »
damn, I'm stupid, editd FinaleTI's post with the correct link.  ;)
thats because SMF doesn't support "!"s in links, you have to highlight it and copy-paste.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #309 on: November 11, 2010, 04:39:41 pm »
Does this work?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Deep Toaster

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #310 on: November 11, 2010, 04:40:20 pm »
its a broken link,. I fixed it though.  ;)
http://img.removedfromgame.com/imgs/1289510672-It%5c's%20baaack%21.gif

...and I fixed it again.

ScoutDavid, it should work now.

And FinaleTI: Wow. That is awesome.




Offline Munchor

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #311 on: November 11, 2010, 04:40:25 pm »
Looks cool now that I see it :), please post a new image without the ! link so we can have it here in the forum

The two characters, one or two sprites?
« Last Edit: November 11, 2010, 04:41:36 pm by ScoutDavid »

Offline Darl181

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #312 on: November 11, 2010, 04:40:46 pm »
The GIF above shows, the link doesn't work.

Glad to see there's still progress.
Vy'o'us pleorsdti thl'e gjaemue

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #313 on: November 11, 2010, 04:40:53 pm »
Hmm... why do you have that slash in the img tags between the t and the '?
anyway, I fixed the one in your first post.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Deep Toaster

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« Last Edit: November 11, 2010, 04:43:17 pm by Deep Thought »