Author Topic: Nostalgia - An Axe RPG  (Read 146401 times)

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Offline Munchor

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #315 on: November 11, 2010, 04:42:09 pm »
There are two characters, how many sprites, though?

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #316 on: November 11, 2010, 04:45:23 pm »
Well, there are 4 sprites for each character in the overworld (each direction). Otherwise, try this thread.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #317 on: November 11, 2010, 04:46:30 pm »
how many sprites, though?
>9000

but seriously, there are A LOT.  :P

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Minor setback due to code messing up.  On hold for Contest.
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Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #318 on: November 11, 2010, 08:39:45 pm »
Nice, I like the transition between ASCII world and graphical world. :D

Glad to see this progressing again :)

Offline AngelFish

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #319 on: November 11, 2010, 08:47:09 pm »
Why are there two worlds?
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline Deep Toaster

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #320 on: November 11, 2010, 08:48:53 pm »
That's why it's called Nostalgia: it's got references to the good ol' times before Axe when we made huge RPGs on the homescreen.

http://ourl.ca/6009/93316




Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #321 on: November 11, 2010, 08:53:25 pm »
Thanks for all the compliments guys!
I'm gonna working on trimming down the size for the walking engine, as I know it's severly unoptimized, and while with little modification I could probably throw the menu in now, I need to make room for NPCs and shops and battles.
Speaking of shops, I'm gonna go mock that up right know...


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #322 on: November 11, 2010, 09:23:55 pm »
Speaking of shops, I'm gonna go mock that up right know...
nuuu do teh battle egninenegenes! firrststs ;)
« Last Edit: November 12, 2010, 07:01:07 am by squidgetx »

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #323 on: November 12, 2010, 03:17:20 am »
I think it is already being worked on, but if I remember, he lost progress so he has to restart most of it :(

The animations were quite cool btw. :D

Offline TIfanx1999

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #324 on: November 12, 2010, 11:09:53 am »
Nice to see some progress. I like! =)

Offline ztrumpet

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #325 on: November 12, 2010, 07:48:10 pm »
Wow, that's looking wonderful again.  Excellent job! ;D

Offline MRide

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #326 on: November 12, 2010, 08:17:10 pm »
This is looking awesome! Nice job so far.

EDIT: 600 posts!
« Last Edit: November 12, 2010, 08:54:00 pm by MRide »

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #327 on: November 13, 2010, 02:27:23 pm »
Speaking of shops, I'm gonna go mock that up right know...
nuuu do teh battle egninenegenes! firrststs ;)
Yeah, as DJ said, I had some really good progress on it, but I lost it in a back-up corruption...

Anyway, I put the titlescreen into the demo and managed to make the grey near-perfect on my calc. ;D


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #328 on: November 14, 2010, 04:34:21 am »
* DJ Omnimaga wonders if the demo will be available soon... ;D

Offline FinaleTI

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Re: Nostalgia - My Axe Parser Contest Entry
« Reply #329 on: November 14, 2010, 09:46:09 am »
I'm hoping for a Christmas release at the latest, but I can't set a date yet.

I'm working on NPCs right now.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.