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Vertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.
Quote from: DJ_O on April 17, 2011, 02:04:19 amVertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.Isn't Horizantally 96 a multiple of 8 too?