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Quote from: yunhua98 on April 18, 2011, 06:21:29 pmQuote from: DJ_O on April 17, 2011, 02:04:19 amVertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.Isn't Horizantally 96 a multiple of 8 too?It is but I don't know why you bring that up?
Quote from: DJ_O on April 17, 2011, 02:04:19 amVertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.Isn't Horizantally 96 a multiple of 8 too?
Vertically is 2x faster because when walking vertically the tilemap grid is aligned on the LCD as multiples of 8 pixels. Aligned sprites/tiles displays much faster than unaligned ones.
Well, I've got a fairly nice update, I think.First, I've finished the dynamic border system. I was able to steal it from my Pokemon TCG source, and it works perfectly!Lil bit of a speed test for ya: