Author Topic: Nostalgia Origins - Sky's Story  (Read 43176 times)

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Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #60 on: November 30, 2010, 12:02:38 am »
Nah it didn't. Only the first two did (not the remakes, though).

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #61 on: November 30, 2010, 03:13:10 pm »
Sounds good, Finale.  How's it progressing?  I believe your time is halfway up. ^-^
Coding frenzy!
Well, maybe not. But I am still plugging away at this. I have a good chunk of the battle system set up already.
Unfortunately, the map engine I've been using flickers waaaaay to much when I tried to add collision detection (It jumps back to black and white for a noticeable amount of time whenever you move). So, I've decided to jump back to my trusty old 16x16 4 lvl grey scrolling map engine (the one I posted somewhere around here...). With the knowledge I gained from looking at DJ's 4lvl grey scrolling tilemap, I think I can make mine faster and perhaps reduce the amount of time the character vanishes between steps.
« Last Edit: November 30, 2010, 03:14:37 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #62 on: November 30, 2010, 03:27:40 pm »
Is it for the 15 MHz calcs only by the way? Because my scrolling tilemapper was a bit too flickery for the regular 83+, if I remember. It didn't even have collision detection implemented either, although it ran quite fast.

Good luck whatever you try!

Offline ztrumpet

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Re: Nostalgia Origins - Sky's Story
« Reply #63 on: December 04, 2010, 06:14:07 pm »
*Bump*

How's progress?  It's due in two days, right?

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #64 on: December 05, 2010, 12:21:37 am »
I think Raylin postponed the deadline. I hope this doesn't die, though. if the contest ever got cancelled or there are no more signs of life for a month, do you plan to make this as a non-contest project?

Offline TIfanx1999

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Re: Nostalgia Origins - Sky's Story
« Reply #65 on: December 07, 2010, 09:41:19 am »
Well whatever the case is with this, I had to stop in and say it looks *really* nice. My only concern is the small window in which you move. It seems a bit cramped to me. I'd suggest black and white sprites and utilizing the full screen(unless it has to be in grayscale)so you get a bit more room and so speed isn't as much of an issue.
« Last Edit: December 07, 2010, 09:42:04 am by Art_of_camelot »

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #66 on: December 07, 2010, 03:13:53 pm »
Well whatever the case is with this, I had to stop in and say it looks *really* nice. My only concern is the small window in which you move. It seems a bit cramped to me. I'd suggest black and white sprites and utilizing the full screen(unless it has to be in grayscale)so you get a bit more room and so speed isn't as much of an issue.
I've since changed the tilemapper to a scrolling 4lvl grey 16x16 full screen tilemapper, and it runs faster and less flickery then my original one for Pokemon. I'm currently working on getting a new tileset together, then maybe I'll post a screenie, but I'm really focusing on other things right now, as this is on hold.
« Last Edit: December 07, 2010, 03:14:05 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #67 on: December 07, 2010, 04:12:54 pm »
What are you working on right now FinaleTI?
* DJ Omnimaga hopes for Nostalgia Axe RPG progress soon :P

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #68 on: December 07, 2010, 04:32:09 pm »
* DJ Omnimaga hopes for Nostalgia Axe RPG progress soon :P
Look a little further down the New Posts list. ;)
« Last Edit: December 07, 2010, 04:32:21 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #69 on: December 08, 2010, 12:32:13 am »
Yeah I just saw now ^^

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #70 on: December 21, 2010, 05:44:20 pm »
Since the other Cage Match is almost up, I might as well post a screenie of my map engine. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #71 on: December 21, 2010, 11:23:44 pm »
Ah I see it's now full screen :D. I assume you are gonna replace the tiles soon, right?

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #72 on: December 21, 2010, 11:36:05 pm »
DUDE! your character sprites are amaze(particularly the rear view with the flowing cape).

Offline ztrumpet

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Re: Nostalgia Origins - Sky's Story
« Reply #73 on: December 22, 2010, 01:28:23 am »
Wow.  I can't wait for this to restarted! ;D

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #74 on: December 22, 2010, 05:54:01 am »
Ah I see it's now full screen :D. I assume you are gonna replace the tiles soon, right?
Yep, I have a lot of the tileset done.
DUDE! your character sprites are amaze(particularly the rear view with the flowing cape).
Thanks. I got them from Final Fantasy 2/3 for the NES.
« Last Edit: December 22, 2010, 05:54:53 am by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.