Author Topic: Nostalgia Origins - Sky's Story  (Read 42630 times)

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Offline FinaleTI

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Nostalgia Origins - Sky's Story
« on: November 22, 2010, 09:31:25 pm »
This is gonna be my entry for Cage Match #3.
It's a prequel to Nostalgia that tells the story of Sky and his journey to stop the First War, as well as his witnessing of the birth of the Creator.
The war between the Great Beings split the world into factions: those who supported the light, and those who supported the dark. Only a few remained neutral.

It revolves around Sky:

And his best friend Kain:

They are seperated shortly before the events of the story. At the beginning of our tale, Sky is journeying to find the fortress where those who are neutral in this war reside.

During his quest, Sky meets two others whom he persuades to join him:

Kurai, the dark warrior:

And Hikari, the holy knight:


While you build up a team over the course of the game, battles are only 1v1. Sky is pitted against the enemy, but he can call upon his companions to perform special attacks or skills.
You control Sky throughout the game, btw.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia Origins - Sky's Story
« Reply #1 on: November 22, 2010, 09:33:56 pm »
I take it this will either not be completely finished before the deadline, or it'll be way shorter than Nostalgia?  :o  Nevertheless, it looks great.  ;)  I can't wait for Nostalgia to come out, either.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #2 on: November 22, 2010, 09:35:06 pm »
It's gonna be way shorter.
It'll probably be closer to the length Nostalgia was originally gonna be (about 4-5 bosses).


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia Origins - Sky's Story
« Reply #3 on: November 22, 2010, 09:41:10 pm »
wow, you'd have to do an ASHBAD (excuse the example.  :P)to get that done in a week.  :o
« Last Edit: November 22, 2010, 09:41:37 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #4 on: November 22, 2010, 10:06:20 pm »
wow, you'd have to do an ASHBAD (excuse the example.  :P)to get that done in a week.  :o
RPGs get 2 weeks if I'm not mistaken.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #5 on: November 22, 2010, 10:45:55 pm »
/\that's still pretty insane.
if you're using the same/similar sprites/engine etc it might go a lot more smoothly, though

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #6 on: November 22, 2010, 11:06:58 pm »
Cool project! I can,t wait. BASIC+DCS, right?

Also it's possible to make a RPG like this in 2 weeks. It requires you spend at least 5 hours a day coding, though. Also it can take longer if you have a lot of graphics to create.

Offline meishe91

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Re: Nostalgia Origins - Sky's Story
« Reply #7 on: November 23, 2010, 02:27:39 am »
I saw this in the challenge thread and thought this would be interesting. Good luck on it.
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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #8 on: November 23, 2010, 11:26:11 am »
And now for some Prism Power DCS BASIC might!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: Nostalgia Origins - Sky's Story
« Reply #9 on: November 23, 2010, 11:39:19 am »
damn, that looks nice. The field of view seems a bit narrow though :P

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #10 on: November 23, 2010, 11:43:10 am »
Yeah, it is kinda small. I'm thinking of changing it from 8x7 to 8x8 and removing the area line at the bottom, but I'm not sure because it flickers more on-calc, and I'm not sure how that would affect it. The screen shot makes it flicker less, but the levels of grey are still quite distinct on-calc.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #11 on: November 23, 2010, 01:18:21 pm »
Wow that looks really great and fast for BASIC+libs O.O

I never got more than 4 fps with 3 level gs on a 84+, about 2-3 with 4 level. Good job so far.

One thing I notice, though, is that when the char goes out of the map, it shows up above the HUD.
« Last Edit: November 23, 2010, 01:18:30 pm by DJ Omnimaga »

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #12 on: November 23, 2010, 01:20:23 pm »
Wow that looks really great and fast for BASIC+libs O.O

I never got more than 4 fps with 3 level gs on a 84+, about 2-3 with 4 level. Good job so far.

One thing I notice, though, is that when the char goes out of the map, it shows up above the HUD.
I'm trying to figure out how to fix. I tried one way, but made the thing way more flickery. I have another idea, though...

And I still have to do collision. But that's what the mini-map is for, because pxl-Test() is probably one of the fastest methods of collision checking in BASIC.
« Last Edit: November 23, 2010, 01:21:46 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline AngelFish

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Re: Nostalgia Origins - Sky's Story
« Reply #13 on: November 23, 2010, 01:24:58 pm »
That looks awesome!

But why do all of the characters have the same face?
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Re: Nostalgia Origins - Sky's Story
« Reply #14 on: November 23, 2010, 01:25:39 pm »
I see...

well, it's an easy way to mass produce the profiles