Author Topic: Nostalgia Origins - Sky's Story  (Read 42632 times)

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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #30 on: November 23, 2010, 08:14:02 pm »
I kinda want to make a series of it, but again, this and Nostalgia have first priority.


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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline squidgetx

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Re: Nostalgia Origins - Sky's Story
« Reply #31 on: November 23, 2010, 08:14:08 pm »
man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it ;) And a series would be epic. I think that once you get the first one done, the others become easier (like DJ said with Illusiat and stuff) since you can just reuse a lot of code.
« Last Edit: November 23, 2010, 08:15:05 pm by squidgetx »

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #32 on: November 23, 2010, 08:15:19 pm »
man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it ;)
Thanks. :)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Nostalgia Origins - Sky's Story
« Reply #33 on: November 23, 2010, 08:15:22 pm »
*cough*make it based in the future of this storyline?*cough*  you don't have to though, just a suggestion.  ;)  it'll probably limit your freedom on creativity a bit, but you'll still be able to make stuff up yourself.  ;)

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Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #34 on: November 23, 2010, 08:17:29 pm »
If you wanted to borrow a few elements from what of my storyline I've posted, feel free.
Just don't steal, or I'll Hadoken you into nothingness.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #35 on: November 23, 2010, 09:45:05 pm »
sounds awesome! you should finish the first one before starting on a series, though :P

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #36 on: November 24, 2010, 03:06:20 am »
I like the battle layout so far as well as the game concept. :)

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. :)

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #37 on: November 24, 2010, 11:45:40 am »
I like the battle layout so far as well as the game concept. :)

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. :)
Yep, I planned on 2nd being the action key. I had planned on checking for NPCs after pressing it, but checking for doors or other objects sounds like a great idea.
I've been working on setting up the battle engine, but I think I'm gonna try and finish up the map engine today.
I'm gonna leave the current map onscreen at 8x7 because it's already flickery enough.

Actually, although you can't tell from the screen shot, I used two different ways of getting 4-level grey.
The map uses Nitacku's method, and Sky uses an overwrite method I found on ticalc that works great for smaller sprites, plus it made masking a heck of a lot easier.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

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Re: Nostalgia Origins - Sky's Story
« Reply #38 on: November 24, 2010, 12:02:58 pm »
Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #39 on: November 24, 2010, 06:29:14 pm »
I would say get the battle engine done, then the walking engine, but make sure to make the menu as soon as possible too.

Also I see about the grayscale. It seems to work pretty well me thinks. Also I think it's fine if the map isn't full screen, it seems pretty easy to view and you can see your stats. :)

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Re: Nostalgia Origins - Sky's Story
« Reply #40 on: November 24, 2010, 06:30:34 pm »
Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing :P

Offline DJ Omnimaga

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Re: Nostalgia Origins - Sky's Story
« Reply #41 on: November 24, 2010, 06:32:18 pm »
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #42 on: November 24, 2010, 07:19:32 pm »
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
I've fixed that issue by not updating the LCD if he's gonna overwrite the GUI, then I real(0 the screen.
I'm gonna eventually make the GUI a pic or something, so I don't have to constantly re-render it every time I switch screens.

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing :P
Yep. That's exactly what I'm doing.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline shmibs

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Re: Nostalgia Origins - Sky's Story
« Reply #43 on: November 24, 2010, 08:17:33 pm »
you could make the gui a tilemap(if it isnt one already)

Offline FinaleTI

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Re: Nostalgia Origins - Sky's Story
« Reply #44 on: November 24, 2010, 08:20:02 pm »
Currently it's rectangles and text.
It wouldn't be smart to make it a tilemap, because xLib tile-mapping uses matrices, which are necessarily large. Celtic does have a string tile-mapping feature, but I could never get it to work.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.