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man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it
I like the battle layout so far as well as the game concept. And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale.
Nostalgia Origins: Sky's Story - 3% - Map engine: 80% - Battle engine: 2% - Menus: 0% - Titlescreen: Started
QuoteNostalgia Origins: Sky's Story - 3% - Map engine: 80% - Battle engine: 2% - Menus: 0% - Titlescreen: StartedThis is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
Quote from: ScoutDavid on November 24, 2010, 12:02:58 pmQuoteNostalgia Origins: Sky's Story - 3% - Map engine: 80% - Battle engine: 2% - Menus: 0% - Titlescreen: StartedThis is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck! i think that is what he's doing