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Celtic tilemapping used hex, right?
Quote from: DJ Omnimaga on November 24, 2010, 11:13:34 pmCeltic tilemapping used hex, right?Nope, it uses tokens.And for those of you curious, here's the bestiary.Spoiler For Bestiary: Enemies:1) Dark Knight2)White KnightBosses:3) Ogre4) Necromancer5) Dark GeneralFinal Boss:Discord
Unless he's planning to have enemies become stronger as you progress but remain the same type?
Ah ok, so basically enemies will kinda be like Final Fantasy VIII and a bit like Illusiat 1 and 2 originals. In the original two Illusiat games, enemies strength increased as you progressed. (although it was poorly balanced in my case)