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Very nice Also, since it's a "universal binary", what the size difference with the version before ? Probably not much ? (which means it's easier anyway for the programmer/user)
We can easily port only:- games whose source code is available- games which relies on the SDL library- games which doesn't use assembly (between an MS-DOS and a Linux version of the same game, we should choose to work on the Linux version)- games written in C (no C++)
Please correct me if I'm wrong:We can easily port only:- games whose source code is available- games which relies on the SDL library- games which doesn't use assembly (between an MS-DOS and a Linux version of the same game, we should choose to work on the Linux version)- games written in C (no C++)Meaning that until we've got a C++ toolchain for Ndless, most of the greatest SDL games/emulators can't be ported?...
I do not know of its status, and whether or not it has merged with the official ndless tree
There's one little thing that I'd like to see implemented before it gets off: replacing library IDs with Java-style names.
QuoteI do not know of its status, and whether or not it has merged with the official ndless treeIt has not yet.
If it cannot be done with standard bFLT (and I'm not aware it can be done), it's unlikely to be something we want to do: hacked up formats require non-standard toolchains, which are a maintenance burden in the long term
I hardcoded (using a simple script) the map data in the program and compiled it. Magic happened:Spoiler For Spoiler: I've attached the game here in my post. I'd appreciate it if someone with a CX could try it (just dump the whole folder in the Examples folder on the TI-Nspire) and tell me how it runs. Even better would be to upload a video about it. If you have a Touchpad/Clickpad you can try it too, but the games' colors are quite dark; I couldn't see much (that made me think of a function that inverts the palette...hmm).The controls are CTRL, tab, arrow keys (player 1) and 8/2/4/6, enter (player 2). Yes there's 2 player mode also.