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Quote from: hoffa on May 13, 2012, 08:43:51 amI hardcoded (using a simple script) the map data in the program and compiled it. Magic happened:Spoiler For Spoiler: I've attached the game here in my post. I'd appreciate it if someone with a CX could try it (just dump the whole folder in the Examples folder on the TI-Nspire) and tell me how it runs. Even better would be to upload a video about it. If you have a Touchpad/Clickpad you can try it too, but the games' colors are quite dark; I couldn't see much (that made me think of a function that inverts the palette...hmm).The controls are CTRL, tab, arrow keys (player 1) and 8/2/4/6, enter (player 2). Yes there's 2 player mode also.I tried it on my CX, then with one of my friend, we couldn't stop playing in two player mode However, would it be possible to remap the keys for the first player (or maybe the two players) ? Because the Touchpad sucks a lot.
I hardcoded (using a simple script) the map data in the program and compiled it. Magic happened:Spoiler For Spoiler: I've attached the game here in my post. I'd appreciate it if someone with a CX could try it (just dump the whole folder in the Examples folder on the TI-Nspire) and tell me how it runs. Even better would be to upload a video about it. If you have a Touchpad/Clickpad you can try it too, but the games' colors are quite dark; I couldn't see much (that made me think of a function that inverts the palette...hmm).The controls are CTRL, tab, arrow keys (player 1) and 8/2/4/6, enter (player 2). Yes there's 2 player mode also.
EDIT: I'll make it touchpad and/or numpad in single player, and only touchpad in co-op.
What keys would you suggest? I admit my touchpad is crap too (feels very unresponsive and soft).
Quote from: hoffa on May 16, 2012, 02:15:59 pmWhat keys would you suggest? I admit my touchpad is crap too (feels very unresponsive and soft).Else, you could also use the numpad for player one and some of the bottom keys for the second player, like I for up, W for down, ',' for left, R for right and Space to shoot ?Or something even better would be to make several key_config external files (like the ones we must put in Examples) that the game would load, and according to which one we have, the key configuration is not the same. But that may be a bit annoying to do for you
I'm not sure if playing with the tiny buttons is more comfortable than with the touchpad. I think I'll keep it touchpad/numpad in the first version at least, and later I'll look into external config files if I have the time.
Quote from: hoffa on May 16, 2012, 02:47:38 pmI'm not sure if playing with the tiny buttons is more comfortable than with the touchpad. I think I'll keep it touchpad/numpad in the first version at least, and later I'll look into external config files if I have the time.Yeah, I thought it would be hard too but in fact, once you placed your fingers on the keys, you don't move them a lot in this type of game. Moreover, the touchpad doesn't allow to push on two directionnal keys at a time (this is why my friend beat me the third time ) and doesn't allow you to keep two fingers on the "buttons"
...but once I release nSDL 0.3.1 there'll be diagonal touchpad key support too, which will probably make me update this and switch back.
I really hope when nSDL comes out that it will help bringing an influx of new Ndless games to the community.
I wonder if a port of Dosbox would be possible using this.