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There's no such thing as nDraw. Blitting (or "drawing" as I referred it to) is all part of standard SDL.
ExtendeD I really would like you to fix the relocation issues, it's unbelievably horrible (but I suppose you know more than well enough the feeling I'm feeling right now, so no hurry).
Here's nSDL drawing the OpenBSD fish loaded from a GIF file:
Quote from: hoffa on January 07, 2013, 04:35:23 pmHere's nSDL drawing the OpenBSD fish loaded from a GIF file:How did you make it to have the right colours from a gif file ? I'm loading a gif image from /documents/Examples/map.gif and it doesn't have the right colours at all ... Have I to save it as a gif with 16-bits colours ? If so, how can you do it with Gimp ?
Yeah, that would be a perfect candidate for tilemapping.
Of course I could, as for every SDL command but since it can be optimized to work together with SDL, why do not ask hoffa ?Also,Quote from: t0xic_kitt3n on January 10, 2013, 01:07:15 pmYeah, that would be a perfect candidate for tilemapping.^ I don't understand that (sorry, French inside)