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@hoffa ! <3I tested your "coyote demo" uploaded on TI-planet, did you made a topic for it ?
Quote from: AnToX98 on January 11, 2014, 08:18:07 am@hoffa ! <3I tested your "coyote demo" uploaded on TI-planet, did you made a topic for it ?Damn that's some really old stuff (the tile map game engine thing, renamed it to Owl later). I think I had a thread here before yeah, but nobody seemed to care and I couldn't bear the responsibility of maintenance (or something) so I just deleted everything (I think I have a backup somewhere though).
That demo was in Ndless, right? That was cool, but IIRC by then the GBC emulator had come out and people didn't seem to take on large RPGs or something.
Quote from: hoffa on January 11, 2014, 08:23:14 pmQuote from: AnToX98 on January 11, 2014, 08:18:07 am@hoffa ! <3I tested your "coyote demo" uploaded on TI-planet, did you made a topic for it ?Damn that's some really old stuff (the tile map game engine thing, renamed it to Owl later). I think I had a thread here before yeah, but nobody seemed to care and I couldn't bear the responsibility of maintenance (or something) so I just deleted everything (I think I have a backup somewhere though).Hoffa are you (still) in Australia? How's life over there? Lotsa chicks? Me too, i would like see that live-dead thread resurrected.
Check this out:http://www.omnimaga.org/ti-nspire-projects/nsdl-2/msg383149/#msg383149Spoiler For Spoiler: Oh wow this is a bit late, but better late that never eh.Quote from: DJ Omnimaga on February 02, 2014, 12:24:33 amThat demo was in Ndless, right? That was cool, but IIRC by then the GBC emulator had come out and people didn't seem to take on large RPGs or something.It was pure Lua. o/Quote from: SpiroH on February 19, 2014, 09:28:03 amQuote from: hoffa on January 11, 2014, 08:23:14 pmQuote from: AnToX98 on January 11, 2014, 08:18:07 am@hoffa ! <3I tested your "coyote demo" uploaded on TI-planet, did you made a topic for it ?Damn that's some really old stuff (the tile map game engine thing, renamed it to Owl later). I think I had a thread here before yeah, but nobody seemed to care and I couldn't bear the responsibility of maintenance (or something) so I just deleted everything (I think I have a backup somewhere though).Hoffa are you (still) in Australia? How's life over there? Lotsa chicks? Me too, i would like see that live-dead thread resurrected.Time flies and I'm now in the UK doing a BSc in Computer Science. It's soon been a year, but yeah Australia was pretty cool, met and traveled with a whole bunch of interesting people (and girls), camped like a hobo everywhere, did all sorts of work and it pretty much changed the direction of my life with the whole Koreans and Korea episode (long story short found myself in Korean flat in Melbourne, had an awesome experience, made good friends and met my Korean ex, started learning the language #YOLO, made lots of Korean friends at university in the UK, visited Korea in Easter and going back in summer for 3 months to Yonsei University to study and a month to work. Have been studying the language for 6 months now and will do my graduate studies there, if not more)
void draw_tile(SDL_Surface *tileset, long tile_num, int x, int y){ SDL_Rect src_rect, screen_pos; src_rect.x = tile_num * 10 + 8; src_rect.y = tile_num / 30 * 10 + 119; src_rect.w = TILE_WIDTH; src_rect.h = TILE_HEIGHT; screen_pos.x = x * TILE_WIDTH; screen_pos.y = y * TILE_HEIGHT; SDL_BlitSurface(tileset, &src_rect, screen, &screen_pos);}